Midgard mods
Midgard runs 7 Days to Die V3.3.0 b18 with the Project Z 3.2.1.3303 mod. On top of that, it has its own mods. All of them are purely server-side (XML and texts): you don’t install anything, EasyAntiCheat stays on and the game downloads them when you connect. We tested every mod on a separate test server with the real game before putting it live.
Firearm balanceFirearm hits deal 70% damage (sniper rifles 85%), and headshot bonuses are lower.
New zombie typesSix families with their own abilities, 28 variants in total.
Improved ScavengerSalvaging armor: faster work, more parts, guaranteed alloys.
Midgard Stories24 quests: five stories and eight contracts, now including Twilight of the Gods.
Community questsThree one-time tasks for every player.
Tier 7 missionsThe hardest trader missions: Elite Infestation, with a 50% chance of 1 unique part per mission.
Compact inventoryYour whole backpack at once, no scrolling.
Welcome panelA welcome image and the server rules when you connect.
Legendary weapons87 new legendaries, Norse properties, commissions, reforging, and scrapping for 10 parts.
Einherjar armorThe first legendary armor, with the Valhalla set bonus.
Bounties and unique partsBlood Bounty, new missions, a 25% bonus on tier 6 missions, the black market; where to get parts and what to spend them on.
Project Z fixesTwo data bugs fixed on five legendary weapons.
We load the mods in this order (a later mod can change what an earlier one added):
- Project Z 3.2.1 - Midgard 3.3 compatibility 3.2.1.3303
- Midgard Bounties 1.1.0
- Midgard Community Quests 1.0.1
- Midgard Stories 1.1.0
- Midgard Firearm Balance 1.1.0
- Midgard Einherjar Armor 1.0.1
- Midgard Legendary Weapons 1.0.0
- Midgard Project Z Fixes 1.0.0
- Midgard Welcome and Server Rules 1.0.2
- Midgard Zombies 1.1.0
- Midgard Improved Scavenger 1.0.0
- Midgard Tier 7 Missions 1.3.0
- Midgard Compact Inventory 1.0.0
In the item catalog you can filter everything Midgard changes, including a “before → on Midgard” comparison.