Skip to content

New zombie types

Version 1.1.0 · on the server since 16 October 2026

Six new zombie families. Each one is based on an existing type and has a trait of its own. Since version 1.1.0 they also come in the higher grades Feral, Radiated, Charged and Infernal (Rager and Rustback have no Charged grade), for a total of 28 variants. In game they show up under names like Feral Wrecker or Radiated Rotsick.

In game Based on What it does
Starved Runner Yo 70% health, 25% faster, smaller.
Wrecker Utility Worker 130% health, 15% slower, bigger. Double block damage; it hurts you the same as usual.
Rager Biker Below a third of its health it enrages once: 40% faster for 6 seconds, with a fiery hand.
Rustback Soldier 125% health, 15% slower, barely staggers, metal helmet.
Rotsick Hazmat Its hit slows your stamina regeneration for 6 seconds.
Ashwalker Burnt 80% health, its hit burns you for 3 seconds (1.5 HP/s). Water and Project Z fire protection help.

Each variant replaces 12% of the spawns of its original type and grade in biomes, buildings and hordes. The total number of zombies, the gamestage and the bosses don’t change. This isn’t 12% of all zombies: it depends on how many of the original types are in the given group.

New zombies count toward quests the same as their original type. If your task is “kill soldiers”, Rustbacks count too; if it’s “kill any zombie”, they all count. New zombies don’t count as elite or as bosses.