New zombie types
Version 1.1.0 · on the server since 16 October 2026
Six new zombie families. Each one is based on an existing type and has a trait of its own. Since version 1.1.0 they also come in the higher grades Feral, Radiated, Charged and Infernal (Rager and Rustback have no Charged grade), for a total of 28 variants. In game they show up under names like Feral Wrecker or Radiated Rotsick.
| In game | Based on | What it does |
|---|---|---|
| Starved Runner | Yo | 70% health, 25% faster, smaller. |
| Wrecker | Utility Worker | 130% health, 15% slower, bigger. Double block damage; it hurts you the same as usual. |
| Rager | Biker | Below a third of its health it enrages once: 40% faster for 6 seconds, with a fiery hand. |
| Rustback | Soldier | 125% health, 15% slower, barely staggers, metal helmet. |
| Rotsick | Hazmat | Its hit slows your stamina regeneration for 6 seconds. |
| Ashwalker | Burnt | 80% health, its hit burns you for 3 seconds (1.5 HP/s). Water and Project Z fire protection help. |
Where they spawn
Section titled “Where they spawn”Each variant replaces 12% of the spawns of its original type and grade in biomes, buildings and hordes. The total number of zombies, the gamestage and the bosses don’t change. This isn’t 12% of all zombies: it depends on how many of the original types are in the given group.
Quests
Section titled “Quests”New zombies count toward quests the same as their original type. If your task is “kill soldiers”, Rustbacks count too; if it’s “kill any zombie”, they all count. New zombies don’t count as elite or as bosses.