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Bounties and unique parts

Version 1.1.0 · on the server since 23 October 2026 (1.0.0 since 22 October 2026)

Unique parts are the currency for the best gear: legendary weapons, commissions and Einherjar armor. Midgard Bounties adds new quests that pay them out and a black market in the Radio Station. The economy is tuned conservatively: parts come in gradually and endgame players get the most. The quests are in English.

Source Unique parts Limits
Blood Bounty (radio contract) 8 from level 50; the next one arrives on the 7th in-game day after you complete it
Tier 6 – Lost Expedition (trader mission) 3 tier 6 only; at most one in a trader’s offer
Tier 5 / Tier 6 – Restore Power (trader mission) 2 can only be started at night, 22:00–01:00
Tier 6 missions (Infestation, Lost Expedition, Restore Power) 1 a 25% chance of 1 unique part for every completed tier 6 mission; in a group, everyone rolls separately
Tier 7 missions 1 a 50% chance for every completed mission; in a group, everyone rolls separately
Black market in the Radio Station 1 for 100,000 Dukes, no limit
Twilight of the Gods story (chapters 21–24) 40 once per character
Scrapping a legendary weapon 10 the weapon is gone (previously 1 part)
Scrapping an Einherjar piece 5 the piece is gone

The existing Project Z sources, mainly the Radio Station expeditions, stay. Parts from Blood Bounty, Lost Expedition and Restore Power are always a guaranteed extra reward: you don’t pick them instead of another reward, and you get them when you turn the quest in. Tier 6 missions give an extra part with a 25% chance, Tier 7 missions with a 50% chance, and the message above your toolbelt tells you whether you got one.

In a group: shared trader missions (Lost Expedition, Restore Power, Tier 7) pay parts to every party member; for the tier 6 bonus and for Tier 7, everyone rolls separately. Blood Bounty kills also count for teammates within 150 m.

As a rough guide, estimated per player per real-time week: in mid-game you’ll get 5–18 parts a week, in endgame roughly 37–70 (2.5–5 of those from the tier 6 bonus at 10–20 tier 6 missions a week). On top of that, 40 once from the story, plus parts from scrapping.

What Unique parts Other cost
New legendary family bundle (Hellgun, Mantis, Auger, Impact Driver) 30 T5 weapon
Norse legendary (bundle) 40 T5 weapon
Commission for a specific legendary (Q6) 45 T5 weapon
Reforging a legendary 10 legendary
Einherjar armor piece 15 (set 60) Maus piece, alloys, Legendary Parts

No loop creates parts out of nothing: for example, a bundle for 30 parts gives back 10 when scrapped, and an Einherjar piece for 15 gives back 5.

A weekly radio contract for strong players.

  • From level 50 it appears in your journal on its own. It can’t be cancelled and waits until you complete it.
  • Task: kill 10 minibosses and 3 big bosses, then report to any trader.
  • The minibosses are currently Devourer, Bear Daddy, Nagaina, Gargul, Bitch, Burning Flesh, Cholera and Mystic. The big bosses are Bull, Shocker, Veteran, Ancient Yeti, Hot Harry, Mummy and Mutant Hog. You’ll meet them out in the world, or you can summon them at the Radio Station.
  • Reward: 8 unique parts.
  • The next bounty arrives on the 7th in-game day after you complete it (in 6–7 in-game days, roughly 14 real-time hours on Midgard). What counts is the world’s game time, not your time online.

A mission to dig up buried supplies, offered by all five traders (Rekt, Jen, Bob, Hugh, Joel), only at tier 6.

Distance 550–900 m
Dig radius 13 blocks
Enemies 4–6 every time the area shrinks, a horde of 10–12 at the end
Reward 7,500 XP, 3,000 Dukes, tier 6 reward choice
Unique parts 3, to every player when turning in (not in the chest)

A trader offers at most one Lost Expedition at a time. The server settings for buried-supply quests apply.

Restore power to a building: rally, clear, switch on the generators and hold out in the area. It can only be started at night, 22:00–01:00; the mission is shared, and a trader always has exactly one on offer.

Tier 5 Tier 6
Location tier 5 buildings tier 5 buildings, 1.5× more enemies
Reward 16,900 XP, 3,000 Dukes 30,000 XP, 6,000 Dukes
Reward choice as tier 5, including 2 Legendary Parts as tier 6, including 3 Legendary Parts
Unique parts 2 2

Since version 1.1.0, every tier 6 mission from traders gives you a chance at an extra unique part:

  • It applies to all three tier 6 missions the traders offer: Tier 6 Infestation (an infested building from Project Z), Tier 6 – Lost Expedition and Tier 6 – Restore Power.
  • When you turn the mission in, the server rolls the dice once: with a 25% chance you get 1 unique part. The message above your toolbelt tells you whether you got one.
  • For Lost Expedition and Restore Power, this comes on top of the guaranteed 3 and 2 parts.
  • In a group, each party member rolls separately.
  • It also applies to tier 6 missions you had already started before the update.
  • A failed or cancelled mission doesn’t roll. Tier 5 missions and Tier 7 have their own rules.

In the Radio Station you can craft 1 unique part for 100,000 Dukes (two full stacks). Crafting takes 60 s, there’s nothing to unlock and no limit. It’s more expensive than expeditions (without the Organizer perk), but it can’t fail and doesn’t cost you any time in the game.

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