What exactly does Crusher do, how much does Guardian heal, or how long does Valkyrie last? Here are all the properties you will find on weapons on Midgard: 20 legendary ones on 135 legendary weapons and 26 rare ones on 165 rare weapons and tools.
The text on each card is a short explanation. The numbers below it are generated straight from the server config (base game, Project Z and all Midgard mods), so they stay right after every update. They are the values from the data: without perks, mods and buffs. Chances are converted from the game's dice roll.
Midgard's Norse properties also have their own icon color and a "(Midgard)" mark in the weapon description. Legendary weapons are crafted with unique parts, see Legendary weapons.
Project Z legendary properties
Properties from Project Z. Midgard added them to the families where they were missing and added two new weapon families (the Hellgun pistol and the Mantis crossbow).
Legendary propertyProject Z, extended by Midgard6 weapons
Hits set enemies on fire. Burning enemies move and attack more slowly, and the fire hurts more the longer they burn.
Numbers from the server config
On hit: applies burning (20 s; mobility −30%; attack speed −30%; 24 → 37 → 54 → 80 health lost per second (steps up at 0/7/14/19 s)) to the target — only Machine Gun Bulldog, Auto Shotgun Eraser, Sniper Rifle Gaus, SMG-5 Zinger
On hit: applies burning (20 s; mobility −30%; attack speed −30%; 24 → 37 → 54 → 80 health lost per second (steps up at 0/7/14/19 s)) to the target (against: zombies, animals, bandits) — only Pistol Hellgun, Crossbow Mantis
Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Firestarter - Sets an enemy on fire for 20 seconds. Fire reduces enemy movement speed and attack speed by 30%. Does not affect the Devourer or Burning Flesh.
Avenger
Legendary propertyProject Z, extended by Midgard6 weapons
When something hurts you, you deal more damage for a few seconds. A reward for holding the front line.
Numbers from the server config
When something hurts you: applies Avenger (3 s; damage +30%) to you
Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
Auto Shotgun Eraser - AvengerAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammowear per use: 1.7 → 1.8vs. the family's standard legendary: Magazine Size 48 – 57.6 → 46 – 55.2; Rounds per minute 178.5 – 212.5 → 199.5 – 237.5
Avenger - When receiving damage from an enemy, damage is increased by 30% for 3 seconds.
Berserk
Legendary propertyProject Z, extended by Midgard6 weapons
Headshots sometimes trigger a berserk state: for a few seconds the weapon fires faster and hits harder, but pierces armor worse and wears out faster.
Numbers from the server config
On hit: applies Berserk (3 s; damage +25%; fire rate (rounds/min) +25%; wear per use +50%; target armor +50%) to you (hits to the head, 4% chance) — only Machine Gun Bulldog, Sniper Rifle Gaus, Pistol Hellgun, Crossbow Mantis, SMG-5 Zinger
Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
Auto Shotgun Eraser - BerserkAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammohandling: 1.6 → 1.4wear per use: 1.7 → 1.8On hit: applies Berserk (3 s; damage +25%; fire rate (rounds/min) +25%; wear per use +50%; target armor +50%) to you (hits to the head, 5.6% chance)vs. the family's standard legendary: Magazine Size 48 – 57.6 → 44 – 52.8; Rounds per minute 178.5 – 212.5 → 168 – 200
Berserk - When hitting an enemy in the head, there is a chance to trigger the Berserk effect for the weapon, which increases rate of fire and damage by 25% for 3 seconds, but reduces armor penetration and increases the weapon's failure rate by 50%.
Breeze
Legendary propertyProject Z, extended by Midgard6 weapons
A much higher fire rate and a bigger magazine, at the cost of weaker individual shots. Ideal against hordes.
The numbers differ by weapon; you will find them in the weapon list below.
Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
Auto Shotgun Eraser - BreezeMidgardAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo)vs. the family's standard legendary: Damage / Pellet 34.2 – 46.7 → 27.6 – 37.7; Magazine Size 48 – 57.6 → 65 – 78; Rounds per minute 178.5 – 212.5 → 244.7 – 291.2
Machine Gun Bulldog - BreezeAmmo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → HiPower 7.62mm Ammo, AP 7.62mm Ammomax range: 80 m → 120 mtarget armor: −40% → −20%penetration (targets): +200% → +100%dismember chance: +70% → +20%vs. the family's standard legendary: Magazine Size 86 – 103.2 → 134 – 160.8; Rounds per minute 546 – 650 → 766.5 – 912.5; Effective Range 55 → 80; Max Durability 650 – 1200 → 900 – 1560
Pistol Hellgun - BreezeMidgardAmmo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → HiPower .44 Magnum Ammo, AP .44 Magnum Ammovs. the family's standard legendary: Ranged Damage 38.5 – 52.5 → 27.5 – 37.5; Magazine Size 14 – 16.8 → 19 – 22.8; Rounds per minute 173.2 – 206.2 → 237.3 – 282.5
SMG-5 Zinger - BreezeAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → HiPower 9mm Ammo, AP 9mm Ammomax range: 65 m → 80 mvs. the family's standard legendary: Ranged Damage 77 – 105 → 67.1 – 91.5; Magazine Size 104 – 124.8 → 136 – 163.2; Rounds per minute 693 – 825 → 945 – 1125; Effective Range 45 → 50
Sniper Rifle Gaus - BreezeMidgardAmmo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo → 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammovs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 170.5 – 232.5; Magazine Size 16 – 19.2 → 22 – 26.4; Rounds per minute 141.8 – 168.8 → 194.2 – 231.2
In-game description
Breeze - Significantly increased rate of fire.
Crisis
Legendary propertyProject Z6 weapons
Every hit has a chance of a crushing blow that deals many times the damage. Works on zombies and animals.
When you are in trouble, kills heal you. The lower your health, the more you get back; then a short cooldown runs.
Numbers from the server config
On kill: +100 health (12 s cooldown, health at most 100)
On kill: +50 health (12 s cooldown, health above 100, health at most 200)
Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Guardian also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
Axe Barbarian - Guardianvs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 546 – 592.8; Attacks / Minute 82 – 86.9 → 88 – 93.3
Knuckles Maus Claws - Guardianvs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 350 – 380; Attacks / Minute 216 – 229 → 234 – 248
Machete Indiana - Guardianvs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 334.4 – 360.8; Attacks / Minute 115 – 121.9 → 125 – 132.5
Sledgehammer Destructor - Guardianvs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 468 – 514.8; Attacks / Minute 50 – 53 → 55 – 58.3
Spear Combistick - Guardianvs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 558 – 595.2; Attacks / Minute 86 – 91.2 → 94 – 99.6
Stun Baton Flugen - Guardianvs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 216 – 248.4; Attacks / Minute 86 – 91.2 → 94 – 99.6
In-game description
Guardian - If your health is below 200, killing an enemy will restore 50 health; if below 100, it will restore 100 health. Cooldown: 12 seconds.
Masterpiece
Legendary propertyProject Z6 weapons
A weapon that grows with you. Kills earn it mastery levels, and every level makes its attacks a little stronger and faster.
Numbers from the server config
Every 50 kills: +1 mastery level (max 100)
Per level: damage +1%, at level 100 +100%
Per level: attacks per minute +1%, at level 100 +100%
Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Masterpiece also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
Axe Barbarian - Masterpiecevs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 343 – 372.4; Attacks / Minute 82 – 86.9 → 68 – 72.1
Knuckles Maus Claws - Masterpiecevs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 259 – 281.2; Attacks / Minute 216 – 229 → 180 – 190.8
Machete Indiana - Masterpiecewear per use: 1.6 → 2.4vs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 220 – 236.5; Attacks / Minute 115 – 121.9 → 96 – 101.8; Max Durability 1600 – 3200 → 1300 – 2800
Sledgehammer Destructor - Masterpiecevs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 390 – 429; Attacks / Minute 50 – 53 → 42 – 44.5
Spear Combistick - Masterpiecevs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 351 – 374.4; Attacks / Minute 86 – 91.2 → 72 – 76.3
Stun Baton Flugen - Masterpiecevs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 136 – 156.4; Attacks / Minute 86 – 91.2 → 72 – 76.3
In-game description
Masterpiece - Allows you to develop masterful weapon handling. Every 50 enemies killed increases the bonus by 1 level (max 100). Each level increases damage and attack speed by 1%
Surgeon
Legendary propertyProject Z, extended by Midgard6 weapons
After a kill you get a few seconds in which corpses and mutants give you double resources and mutation samples.
Numbers from the server config
On kill: applies Surgeon (3 s; harvest yield (carcass resources) +100%; harvest yield (mutation samples) +100%) to you
Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Surgeon also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
Axe Barbarian - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 406 – 440.8; Attacks / Minute 82 – 86.9 → 103 – 109.2
Knuckles Maus Claws - Surgeonvs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 322 – 349.6; Attacks / Minute 216 – 229 → 270 – 286.2
Machete Indiana - Surgeonvs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 237.6 – 257.4; Attacks / Minute 115 – 121.9 → 144 – 152.6
Sledgehammer Destructor - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 465 – 511.5; Attacks / Minute 50 – 53 → 63 – 66.8
Spear Combistick - Surgeonvs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 418.5 – 446.4; Attacks / Minute 86 – 91.2 → 108 – 114.5
Stun Baton Flugen - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 162 – 186.3; Attacks / Minute 86 – 91.2 → 108 – 114.5
In-game description
Surgeon - The amount of resources and mutation samples obtained is increased by 100% after killing an enemy for 3 seconds.
Tesla
Legendary propertyProject Z, extended by Midgard2 weapons
Hits give the enemy an electric shock that almost stops it for a moment.
The numbers differ by weapon; you will find them in the weapon list below.
Balance: 1 of 2 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (2) and how they differ
Crossbow Mantis - TeslaMidgardOn hit: applies electric shock (4 s) to the target (against: zombies, animals, bandits)vs. the family's standard legendary: Ranged Damage 144.1 – 196.5 → 143 – 195
Sniper Rifle Gaus - TeslaOn hit: applies electric shock (4 s) to the targetvs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 231 – 315; Rounds per minute 141.8 – 168.8 → 136.5 – 162.5
In-game description
Tesla - Gives an electric discharge upon impact, preventing the enemy from moving for some time.
Unkillable
Legendary propertyProject Z, extended by Midgard8 weapons
Much higher durability and slower wear. Fewer repairs with expensive legendary repair kits.
The numbers differ by weapon; you will find them in the weapon list below.
Balance: 5 of 8 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (8) and how they differ
Auger Reactor - UnkillableMidgardvs. the family's standard legendary: Max Durability 600 – 4000 → 1320 – 8800
Auto Shotgun Eraser - Unkillablevs. the family's standard legendary: Damage / Pellet 34.2 – 46.7 → 33.1 – 45.2; Magazine Size 48 – 57.6 → 52 – 62.4; Rounds per minute 178.5 – 212.5 → 173.2 – 206.2; Max Durability 650 – 1200 → 1600 – 3200
Crossbow Mantis - UnkillableMidgardwear per use: 1 → 0.87vs. the family's standard legendary: Max Durability 480 – 960 → 1056 – 2112
Machine Gun Bulldog - Unkillablewear per use: 1.6 → 1.5vs. the family's standard legendary: Magazine Size 86 – 103.2 → 78 – 93.6; Rounds per minute 546 – 650 → 525 – 625; Max Durability 650 – 1200 → 1900 – 3600
Pistol Hellgun - UnkillableMidgardwear per use: 1.4 → 1.22vs. the family's standard legendary: Max Durability 620 – 1120 → 1364 – 2464
SMG-5 Zinger - UnkillableAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → 9mm Ammo, HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammomax range: 65 m → 75 mhandling: 1.6 → 1.2wear per use: 1.5 → 1.3vs. the family's standard legendary: Magazine Size 104 – 124.8 → 91 – 109.2; Effective Range 45 → 50; Max Durability 650 – 1200 → 1440 – 2640
Sniper Rifle Gaus - Unkillablewear per use: 1.8 → 1.4vs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 176 – 240; Rounds per minute 141.8 – 168.8 → 189 – 225; Max Durability 650 – 1080 → 1400 – 2000
In-game description
Unkillable - Significantly increased durability and reduced weapon breakage rate when used.
URANUS
Legendary propertyProject Z, extended by Midgard5 weapons
Fires depleted uranium rounds only. The bigger the target, the more it hurts: a bonus against elites, minibosses, bosses and the Carrier.
Numbers from the server config
damage +5% (against: elites) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
damage +10% (against: minibosses) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
damage +20% (against: bosses) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
damage +30% (against: Carrier) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
Ammo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → .44 Magnum ((Depleted Uranium)) ammo — only Machine Gun Bulldog, Pistol Hellgun
On hit: applies knockdown (4 s) to the target (5 s cooldown per target, 1.4% chance, against: elites) — only Machine Gun Bulldog, SMG-5 Zinger
Heads-up:Sniper Rifle Gaus - URANUS has no bonus against elites and bosses in the Project Z data at all, even though the in-game description promises one. Adding it would be new content, so the Project Z fixes leave it as it is.
Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (5) and how they differ
Auto Shotgun Eraser - URANUSAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun (Depleted Uranium) ammowear per use: 1.7 → 2vs. the family's standard legendary: Magazine Size 48 – 57.6 → 36 – 43.2; Rounds per minute 178.5 – 212.5 → 136.5 – 162.5; Max Durability 650 – 1200 → 550 – 950
Machine Gun Bulldog - URANUSmax range: 80 m → 70 mblock damage: +4 → +2target armor: −40% → −80%dismember chance: +70% → +30%handling: 1.3 → 1.2wear per use: 1.6 → 2vs. the family's standard legendary: Magazine Size 86 – 103.2 → 62 – 74.4; Rounds per minute 546 – 650 → 651 – 775; Effective Range 55 → 60; Max Durability 650 – 1200 → 720 – 1380
Pistol Hellgun - URANUSMidgardwear per use: 1.4 → 1.7vs. the family's standard legendary: Magazine Size 14 – 16.8 → 10 – 12; Rounds per minute 173.2 – 206.2 → 156.5 – 186.2; Max Durability 620 – 1120 → 434 – 784
SMG-5 Zinger - URANUSAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → 9 mm (Depleted Uranium) ammohandling: 1.6 → 1.3wear per use: 1.5 → 1.8vs. the family's standard legendary: Magazine Size 104 – 124.8 → 72 – 86.4; Rounds per minute 693 – 825 → 609 – 725; Max Durability 650 – 1200 → 480 – 800
Sniper Rifle Gaus - URANUSAmmo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo → 7.62 mm ((Depleted Uranium)) ammoreload speed: ×0.9 → ×0.7wear per use: 1.8 → 2.2vs. the family's standard legendary: Magazine Size 16 – 19.2 → 8 – 9.6; Rounds per minute 141.8 – 168.8 → 115.5 – 137.5; Max Durability 650 – 1080 → 560 – 820
In-game description
URANIUM - The larger the target, the greater the consequences. Deals 5% more damage to elite enemies. Deals 10% more damage to minibosses, 20% more damage to bosses, and 30% more damage to the Carrier.
Midgard Norse properties
Midgard's own properties, each with its own icon color and marked "(Midgard)" in the weapon description. They can only be crafted: from a Norse bundle or as a commission.
Legendary propertyMidgard12 weaponsicon color #9E1B1B
The wolf bite: bleeding that grows stronger with every further hit, up to the fifth stage. Finish off a bleeding enemy and you get stamina back.
Numbers from the server config
On hit: applies Fenrir bleed to the target, one stage stronger with every further hit (stages 1–5: 6 s; 15/30/45/60/75 health lost per second) (against: zombies, animals, bandits)
On kill, if the target has Fenrir bleed (by stage 1–5): +5/10/15/20/25 stamina
Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Fenrir (Midgard) - Hits make the enemy bleed for 15 damage per second, stacking up to 5 times; each hit refreshes the 6 second duration. Killing a bleeding enemy with this weapon restores 5 stamina per stack.
Mjölnir
Legendary propertyMidgard2 weaponsicon color #9B7BFF
Power attacks call lightning down on the target and on the zombies and animals around it. Only for the Destructor sledgehammer and the Barbarian axe.
Numbers from the server config
On power attack: applies electric shock (3 s) to zombies and animals within 3 m of the target (5 s cooldown, against: zombies, animals)
On power attack: applies electric shock (3 s) to the target (5 s cooldown, against: zombies, animals)
Ragnarök (Midgard) - Damage increased by 25% at night and by 50% during a blood moon.
Skadi
Legendary propertyMidgard12 weaponsicon color #7FD4FF
Hits slow enemies down with frost, and headshots sometimes freeze them for a moment. Bosses are immune to the freeze.
Numbers from the server config
On hit: applies Skadi chill (4 s; run speed −40%; walk speed −40%; crouch speed −40%) to the target (against: zombies, animals, bandits)
On hit: applies Skadi freeze (1 s; run speed set to 0%; walk speed set to 0%; crouch speed set to 0%; jump strength set to 0%) to the target (hits to the head, 3 s cooldown per target, 20% chance, against: zombies, animals, bandits, not against: bosses, minibosses, small bosses, medium bosses, big bosses, Carrier)
Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Skadi (Midgard) - Hits chill the enemy and slow its movement by 40% for 4 seconds. Headshots have a 20% chance to freeze it in place for 1 second (not bosses; once per 3 seconds per enemy).
Valkyrie
Legendary propertyMidgard12 weaponsicon color #E6C35C
When your health drops low and something hurts you, a valkyrie protects you for a few seconds and you take half damage.
Numbers from the server config
When something hurts you: applies Valkyrie (5 s; damage resistance +50%) to you (60 s cooldown, health below 30% of max)
Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Tireless - The auger never uses stamina; its charge now drains 50% slower.
Rare properties (T0–T3)
Rare T0–T3 weapons and tools (yellow "Rare" label) always have one property. They are crafted at the Upgrade Station from a rare schematic, which is used up in the process.
20% bonus when butchering animal corpses or collecting mutation samples.
Champion
Rare property (T0–T3)Project Z3 weapons
A chance to knock down the target and the enemies right next to it.
Numbers from the server config
On power attack: knocks down the target for 2.5 s (40% chance, not against: traders, players) — only Steel Axe, Steel Sledgehammer
On power attack: knocks down creatures within 1.4 m of the target for 1.5 s (40% chance, not against: traders, players) — only Steel Axe, Steel Sledgehammer
Weapons (3) and how they differ
Rare Baseball Bat - ChampionOn hit: knocks down the target for 2.5 s (15% chance, not against: traders, players)On hit: knocks down creatures within 1.2 m of the target for 1.5 s (15% chance, not against: traders, players)vs. Baseball Bat: Power Attack Damage 56 – 70 → 48.8 – 55; Block Damage 18 – 27 → 17.1 – 21.6; Attacks / Minute 52 → 50.7 – 57.2
Increased damage and number of installed modifications.
Unkillable
Rare property (T0–T3)Project Z28 weapons
Higher durability and slower wear.
Numbers from the server config
wear per use: 1 → 0.5 — only Double Barrel Shotgun, Auto Shotgun, Iron Fireaxe, Steel Axe, Iron Pickaxe, Steel Pickaxe, Stone Axe, Wrench, Ratchet, Impact Driver, Stone Shovel, Iron Shovel, Steel Shovel, Stun Baton, Machete, Steel Club, Iron Knuckles, Iron Sledgehammer
wear per use: 1 → 0.1 — only Pipe Machine Gun, KV-47 Machine Gun, M60 Machine Gun
wear per use: 1 → 0.2 — only SMG-5, Lever Action Rifle, Sniper Rifle
wear per use: 1 → 0.3 — only Pistol, Chainsaw, Auger
Balance: 9 of 28 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
When you kill an enemy, you restore 8 health and 16 stamina.
Legendary weapon families
Every legendary weapon belongs to a family based on its unique T5 weapon. The family sets the base (ammo, special ability, armor set synergy) and the property adds its own. The numbers come from the shared base of all legendaries in the family.
A reactor auger: needs no gasoline and recharges with reactor batteries.
In-game description
Unique reactor auger model.
All main stats have been improved further. Does not consume gasoline: the durability of the tool is its charge, restored with reactor batteries. The reactor auger charging station accepts only the standard model.
An axe that makes enemies bleed. Attacks faster with the Sonny set.
Works with the set: Sonny
Numbers from the config (3)
attacks per minute +50% (with the full Sonny set)
On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (30% chance)
On power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (75% chance)
In-game description
Experience gained from killing enemies has been increased by 75%.
A large concentration of zombies is a boon. Don't forget to bring some tissues; it'll be wet. Although, it's not guaranteed they'll help.
When equipped with a full set of «Sonny» armor, attack speed increases by 50%. Killing 20 enemies with this weapon grants an ally the Street Reputation bonus effect for 3 minutes.
A spear with a power attack technique that knocks the enemy down. Works with the Predator set.
Works with the set: Predator
Numbers from the config (8)
attacks per minute +50% (with the full Predator set)
penetration (targets) 1 (power attack)
stamina cost per hit −25% (with the full Predator set)
On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (90% chance)
On power attack: applies Predator: marked target (6 s) to you (10 s cooldown, weapon ability ready)
On power attack: applies crippled (300 s) to the target (20/40/60/80/100% chance, Spear Master 1/2/3/4/5)
On power attack: applies double knockdown (6 s) to the target (10 s cooldown, weapon ability ready, not against: small bosses, minibosses, bosses)
On power attack: applies knockdown (6 s) to the target (10 s cooldown, weapon ability ready, against: small bosses, minibosses, bosses)
In-game description
Experience gained from killing enemies is increased by 75%.
His special combat tactic allows him to neutralize even strong opponents: if an enemy withstands a power attack, they will be knocked to the ground, and if they try to get up (if the target is not a boss), they will receive a second blow.
When equipped with a full set of «Predator» armor, attack speed increases by 50%, and stamina consumption for strikes is reduced by 25%. Also, when you perform a power attack, any damage you deal to the target is increased by 200% for 6 seconds.
A sledgehammer: power attacks throw back nearby enemies and lower their defense. Attacks faster with the Sonny set.
Works with the set: Sonny
Numbers from the config (4)
attacks per minute +50% (with the full Sonny set)
On power attack: applies broken defense (5 s; damage resistance −50%) to the target (12 s cooldown, weapon ability ready, not against: traders, players)
On power attack: knocks down creatures within 1.5 m of the target for 2.6 s (12 s cooldown, weapon ability ready, not against: traders, players)
On power attack: knocks down the target for 4 s (12 s cooldown, weapon ability ready, not against: traders, players)
In-game description
Experience gained from killing enemies increased by 75%.
There's no such thing as impenetrable armor—you just need a bigger weapon. This monster's powerful swings are impossible to defend against.
Special Properties:
Power attacks knock back all enemies within a radius and reduce their defense by 50% for 5 seconds. This ability has a 12 second cooldown.
When equipped with a full set of «Sonny» armor, attack speed increases by 50%. Killing 20 enemies with this weapon grants an ally the Street Reputation bonus effect for 3 minutes.
damage +5000 (with the full Rescuer set, 10% chance, against: zombies, animals)
On kill: +25 health (with the full Rescuer set, 25% chance)
On hit: applies electric shock (duration by perk) to zombies and animals within 1.1 m of the target (you have Nerd Tats)
On hit: applies electric shock (duration by perk) to the target
On hit: knocks down zombies and animals within 1.1 m of the target for 2.5 s (weapon ability ready, not against: traders, bosses, minibosses)
On hit: knocks down zombies and animals within 1.1 m of the target for a perk-based time (you have Nerd Tats, weapon ability ready, not against: traders, bosses, minibosses)
On hit: knocks down the target for a perk-based time (weapon ability ready, not against: traders, bosses, minibosses)
On power attack: applies electric shock (duration by perk) to zombies and animals within 1.3 m of the target (you have Nerd Tats)
On power attack: applies electric shock (duration by perk) to the target
On power attack: knocks down zombies and animals within 1.3 m of the target for 2.5 s (weapon ability ready, not against: traders, bosses, minibosses)
On power attack: knocks down zombies and animals within 1.3 m of the target for a perk-based time (you have Nerd Tats, weapon ability ready, not against: traders, bosses, minibosses)
On power attack: knocks down the target for a perk-based time (weapon ability ready, not against: traders, bosses, minibosses)
In-game description
Experience gained from killing enemies has been increased by 75%.
No one knows anymore who assembled such a mechanism, but many came to call it Flugegeheimen. Its creator clearly had imagination; sanity is another matter.
When equipped with a full set of Rescuer armor, the chance of dealing instant damage increases to 10% and the damage itself to 5000, and also adds a 25% chance to restore 25 health when killing an enemy.
A sniper rifle with a high chance to knock the target down and a sneak attack bonus.
Ammo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo
Numbers from the config (3)
sneak attack damage multiplier +2 (crouching, target unaware of you)
damage +150% (crouching, target unaware of you)
On hit: applies knockdown (4 s) to the target (5 s cooldown per target, 75% chance)
In-game description
Unique Gaus model.
Allows you to fire regular, reinforced, armor-piercing and depleted uranium 7.62 mm ammunition. The most powerful weapon in terms of damage per shot. The enemy will literally not be able to resist this. Eliminating targets with a large HP reserve will not be a problem.
On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target
On hit: knocks down the target for 2.5 s (4% chance, against: bosses)
On hit: knocks down the target for 2.5 s (8% chance, against: zombies, animals)
In-game description
Unique Hellgun model.
Allows you to fire reinforced, armor-piercing and depleted uranium .44 Magnum ammunition. Significantly improved primary stats. Immense stopping power: a chance to knock enemies off their feet with heavy bonus damage, and every hit makes the enemy bleed.
Straight from hell, now with a name.
A reactor impact driver: needs no gasoline and recharges with reactor batteries.
In-game description
Unique reactor Impact Driver model.
Experience gained from disassembling has been increased by 30%. All main stats have been improved further. Does not consume gasoline: the durability of the tool is its charge, restored with reactor batteries. The reactor charging station accepts only the standard model.
A machete: bleeding, electric shock and a sneak attack bonus. Stronger with the Plunderer set.
Works with the set: Plunderer
Numbers from the config (6)
sneak attack damage multiplier +4 (crouching, target unaware of you)
damage +400% (crouching, target unaware of you)
On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (25% chance)
On hit: applies electric shock (3 s) to the target (15% chance)
On power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (50% chance)
On power attack: applies electric shock (3 s) to the target (25% chance)
In-game description
Experience gained from killing enemies has been increased by 75%.
Cut, cut, cut...
When equipped with a full set of Plunderer armor, the maximum number of stacks from the Anger Accumulation ability has been increased to 10. Also, when inflicting Terrible Wounds on enemies, the bleeding damage stacks up to 5 times for each hit the target receives.
sneak attack damage multiplier +3 (crouching, target unaware of you)
damage +300% (crouching, target unaware of you)
XP for kills +75% (hits to the head)
In-game description
Unique Mantis model.
Allows you to fire iron, steel armor-piercing, flaming and exploding crossbow bolts. All main stats have been improved further. Silent, precise and deadly against sleeping enemies.
Knuckles with the Furious Dash ability. Stronger with the Maus set.
Works with the set: Maus
Numbers from the config (2)
When equipped: applies Furious Dash available to you
On hit: applies bleeding (6 s; 26 health lost per second; damage resistance −20%; run speed −50%) to the target (50% chance)
In-game description
Experience gained from killing enemies has been increased by 75%.
When you start running, the active ability «Furious Dash» is activated. While the ability is active, running speed is increased by 75%, damage is increased by 25%, damage to bosses by 100%, attack speed is increased by 10%, but stamina consumption is increased by 30%.
When equipped with a full set of Maus armor, all bonuses of the «Furious Dash» ability are doubled and the ability's cooldown is halved. Also, enhanced attacks during the dash are guaranteed to knock down any opponents.
SMG-5 Zinger
Ranged weapons · 11 legendaries · base SMG-5 Zinger
A 9 mm submachine gun. Every hit causes bleeding.
Ammo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo
Numbers from the config (1)
On hit: applies bleeding (6 s; 26 health lost per second; damage resistance −20%; run speed −50%) to the target
Armor set bonuses
Einherjar – Valhalla
Midgard's first legendary armor. With the full set, when your health drops low, Valhalla briefly protects you from direct hits and heals you. Then it takes a long time to recharge. More on the Einherjar armor page.
Numbers from the server config
2–3 Einherjar pieces: stamina regeneration +10%
All 4 pieces: stamina regeneration +10% and Valhalla
Triggers when your health drops below 15% of max
For 3 s no direct hit can hurt you; your health is refilled to 25% of max
Cooldown 10 min, it keeps running after death
Valhalla's limits: a single hit that takes you from more than 15% health straight to zero still kills you; in XML the game cannot tell in advance how much damage is coming. Bleeding, burning and infection keep running during the protection.
The experimental armor sets from Project Z have their own set bonuses (you will see the description in game on the set's buff). Some legendary weapons work with them:
Firearm balance (Midgard Balance): legendary and rare firearms deal less damage on hit (sniper rifles are reduced less) and get a smaller headshot bonus. This affects the firearms of 25 properties; the exact numbers are listed with each weapon. Bows, crossbows and melee weapons do not change.
URANUS: the bonus against elites and bosses works on 4 of 5 weapons; on 2 of them it was switched on by the Project Z fixes. Sniper Rifle Gaus - URANUS does not have it in the Project Z data. Details
Extra Crisis: Spear Combistick - Guardian, Spear Combistick - Masterpiece, Spear Combistick - Surgeon mistakenly also applied the Crisis bonus. The Project Z fixes removed it.
Valhalla will not save you from a single hit that takes you from more than 15% health to zero, and it does not stop bleeding, burning or infection. Details
The in-game description comes from the Project Z and Midgard data and sometimes differs from the numbers (a different chance, for example). The numbers from the config are what counts.
Data: 46 properties, 14 legendary families. They are generated by build_data.py from the effective server config, just like the item catalog.