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Weapon properties

What exactly does Crusher do, how much does Guardian heal, or how long does Valkyrie last? Here are all the properties you will find on weapons on Midgard: 20 legendary ones on 135 legendary weapons and 26 rare ones on 165 rare weapons and tools.

The text on each card is a short explanation. The numbers below it are generated straight from the server config (base game, Project Z and all Midgard mods), so they stay right after every update. They are the values from the data: without perks, mods and buffs. Chances are converted from the game's dice roll.

How to tell rarity by the name color in game

Midgard's Norse properties also have their own icon color and a "(Midgard)" mark in the weapon description. Legendary weapons are crafted with unique parts, see Legendary weapons.

Project Z legendary properties

Properties from Project Z. Midgard added them to the families where they were missing and added two new weapon families (the Hellgun pistol and the Mantis crossbow).

Arsonist

Legendary propertyProject Z, extended by Midgard6 weapons

Hits set enemies on fire. Burning enemies move and attack more slowly, and the fire hurts more the longer they burn.

Numbers from the server config

  • On hit: applies burning (20 s; mobility −30%; attack speed −30%; 24 → 37 → 54 → 80 health lost per second (steps up at 0/7/14/19 s)) to the target — only Machine Gun Bulldog, Auto Shotgun Eraser, Sniper Rifle Gaus, SMG-5 Zinger
  • On hit: applies burning (20 s; mobility −30%; attack speed −30%; 24 → 37 → 54 → 80 health lost per second (steps up at 0/7/14/19 s)) to the target (against: zombies, animals, bandits) — only Pistol Hellgun, Crossbow Mantis
  • Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
In-game description
Firestarter - Sets an enemy on fire for 20 seconds. Fire reduces enemy movement speed and attack speed by 30%. Does not affect the Devourer or Burning Flesh.

Avenger

Legendary propertyProject Z, extended by Midgard6 weapons

When something hurts you, you deal more damage for a few seconds. A reward for holding the front line.

Numbers from the server config

  • When something hurts you: applies Avenger (3 s; damage +30%) to you
  • Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
In-game description
Avenger - When receiving damage from an enemy, damage is increased by 30% for 3 seconds.

Berserk

Legendary propertyProject Z, extended by Midgard6 weapons

Headshots sometimes trigger a berserk state: for a few seconds the weapon fires faster and hits harder, but pierces armor worse and wears out faster.

Numbers from the server config

  • On hit: applies Berserk (3 s; damage +25%; fire rate (rounds/min) +25%; wear per use +50%; target armor +50%) to you (hits to the head, 4% chance) — only Machine Gun Bulldog, Sniper Rifle Gaus, Pistol Hellgun, Crossbow Mantis, SMG-5 Zinger
  • Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
  • Auto Shotgun Eraser - BerserkAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammohandling: 1.6 → 1.4wear per use: 1.7 → 1.8On hit: applies Berserk (3 s; damage +25%; fire rate (rounds/min) +25%; wear per use +50%; target armor +50%) to you (hits to the head, 5.6% chance)vs. the family's standard legendary: Magazine Size 48 – 57.6 → 44 – 52.8; Rounds per minute 178.5 – 212.5 → 168 – 200
  • Crossbow Mantis - BerserkMidgardwear per use: 1 → 1.1
  • Machine Gun Bulldog - Berserkwear per use: 1.6 → 1.7vs. the family's standard legendary: Ranged Damage 79.2 – 108 → 74.8 – 102; Magazine Size 86 – 103.2 → 92 – 110.4; Rounds per minute 546 – 650 → 514.5 – 612.5
  • Pistol Hellgun - BerserkMidgardwear per use: 1.4 → 1.5
  • SMG-5 Zinger - Berserkhandling: 1.6 → 1.5wear per use: 1.5 → 1.6
  • Sniper Rifle Gaus - BerserkMidgardwear per use: 1.8 → 1.9
In-game description
Berserk - When hitting an enemy in the head, there is a chance to trigger the Berserk effect for the weapon, which increases rate of fire and damage by 25% for 3 seconds, but reduces armor penetration and increases the weapon's failure rate by 50%.

Breeze

Legendary propertyProject Z, extended by Midgard6 weapons

A much higher fire rate and a bigger magazine, at the cost of weaker individual shots. Ideal against hordes.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: 5 of 6 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
  • Auto Shotgun Eraser - BreezeMidgardAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo)vs. the family's standard legendary: Damage / Pellet 34.2 – 46.7 → 27.6 – 37.7; Magazine Size 48 – 57.6 → 65 – 78; Rounds per minute 178.5 – 212.5 → 244.7 – 291.2
  • Crossbow Mantis - BreezeMidgardAmmo: Iron Crossbow Bolt (Ammo), Steel Crossbow Bolt (Ammo), Flaming Crossbow Bolt (Ammo), Exploding Crossbow Bolts → Iron Crossbow Bolt (Ammo), Steel Crossbow Bolt (Ammo), Flaming Crossbow Bolt (Ammo)magazine: 4 → 5fire rate (rounds/min): 198 → 271vs. the family's standard legendary: Ranged Damage 144.1 – 196.5 → 122.1 – 166.5
  • Machine Gun Bulldog - BreezeAmmo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → HiPower 7.62mm Ammo, AP 7.62mm Ammomax range: 80 m → 120 mtarget armor: −40% → −20%penetration (targets): +200% → +100%dismember chance: +70% → +20%vs. the family's standard legendary: Magazine Size 86 – 103.2 → 134 – 160.8; Rounds per minute 546 – 650 → 766.5 – 912.5; Effective Range 55 → 80; Max Durability 650 – 1200 → 900 – 1560
  • Pistol Hellgun - BreezeMidgardAmmo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → HiPower .44 Magnum Ammo, AP .44 Magnum Ammovs. the family's standard legendary: Ranged Damage 38.5 – 52.5 → 27.5 – 37.5; Magazine Size 14 – 16.8 → 19 – 22.8; Rounds per minute 173.2 – 206.2 → 237.3 – 282.5
  • SMG-5 Zinger - BreezeAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → HiPower 9mm Ammo, AP 9mm Ammomax range: 65 m → 80 mvs. the family's standard legendary: Ranged Damage 77 – 105 → 67.1 – 91.5; Magazine Size 104 – 124.8 → 136 – 163.2; Rounds per minute 693 – 825 → 945 – 1125; Effective Range 45 → 50
  • Sniper Rifle Gaus - BreezeMidgardAmmo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo → 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammovs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 170.5 – 232.5; Magazine Size 16 – 19.2 → 22 – 26.4; Rounds per minute 141.8 – 168.8 → 194.2 – 231.2
In-game description
Breeze - Significantly increased rate of fire.

Crusher

Legendary propertyProject Z6 weapons

The heaviest hitter of its family: much more damage, especially on power attacks, at the cost of slower attacks.

The numbers differ by weapon; you will find them in the weapon list below.

Weapons (6) and how they differ
  • Axe Barbarian - Crusherdismember chance: +30% → +50%vs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 877.5 – 936; Block Damage 60 – 78 → 80 – 104; Attacks / Minute 82 – 86.9 → 58 – 61.5
  • Knuckles Maus Claws - Crushervs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 684 – 729.6; Block Damage 24 – 31.2 → 32 – 41.6; Attacks / Minute 216 – 229 → 153 – 162.2
  • Machete Indiana - Crusherwear per use: 1.6 → 2.4vs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 440 – 473; Block Damage 30 – 39 → 40 – 52; Attacks / Minute 115 – 121.9 → 82 – 86.9; Max Durability 1600 – 3200 → 1300 – 2800
  • Sledgehammer Destructor - Crushervs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 1040 – 1118; Block Damage 144 – 187.2 → 192 – 249.6; Attacks / Minute 50 – 53 → 36 – 38.2
  • Spear Combistick - Crushervs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 852.5 – 899; Block Damage 120 – 156 → 160 – 208; Attacks / Minute 86 – 91.2 → 61 – 64.7
  • Stun Baton Flugen - Crushervs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 540 – 580.5; Block Damage 18 – 23.4 → 24 – 31.2; Attacks / Minute 86 – 91.2 → 61 – 64.7
In-game description
Crusher - Insane damage but lower attack speed.

Guardian

Legendary propertyProject Z6 weapons

When you are in trouble, kills heal you. The lower your health, the more you get back; then a short cooldown runs.

Numbers from the server config

  • On kill: +100 health (12 s cooldown, health at most 100)
  • On kill: +50 health (12 s cooldown, health above 100, health at most 200)
  • Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Guardian also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
  • Axe Barbarian - Guardianvs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 546 – 592.8; Attacks / Minute 82 – 86.9 → 88 – 93.3
  • Knuckles Maus Claws - Guardianvs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 350 – 380; Attacks / Minute 216 – 229 → 234 – 248
  • Machete Indiana - Guardianvs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 334.4 – 360.8; Attacks / Minute 115 – 121.9 → 125 – 132.5
  • Sledgehammer Destructor - Guardianvs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 468 – 514.8; Attacks / Minute 50 – 53 → 55 – 58.3
  • Spear Combistick - Guardianvs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 558 – 595.2; Attacks / Minute 86 – 91.2 → 94 – 99.6
  • Stun Baton Flugen - Guardianvs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 216 – 248.4; Attacks / Minute 86 – 91.2 → 94 – 99.6
In-game description
Guardian - If your health is below 200, killing an enemy will restore 50 health; if below 100, it will restore 100 health. Cooldown: 12 seconds.

Masterpiece

Legendary propertyProject Z6 weapons

A weapon that grows with you. Kills earn it mastery levels, and every level makes its attacks a little stronger and faster.

Numbers from the server config

  • Every 50 kills: +1 mastery level (max 100)
  • Per level: damage +1%, at level 100 +100%
  • Per level: attacks per minute +1%, at level 100 +100%
  • Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Masterpiece also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
  • Axe Barbarian - Masterpiecevs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 343 – 372.4; Attacks / Minute 82 – 86.9 → 68 – 72.1
  • Knuckles Maus Claws - Masterpiecevs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 259 – 281.2; Attacks / Minute 216 – 229 → 180 – 190.8
  • Machete Indiana - Masterpiecewear per use: 1.6 → 2.4vs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 220 – 236.5; Attacks / Minute 115 – 121.9 → 96 – 101.8; Max Durability 1600 – 3200 → 1300 – 2800
  • Sledgehammer Destructor - Masterpiecevs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 390 – 429; Attacks / Minute 50 – 53 → 42 – 44.5
  • Spear Combistick - Masterpiecevs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 351 – 374.4; Attacks / Minute 86 – 91.2 → 72 – 76.3
  • Stun Baton Flugen - Masterpiecevs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 136 – 156.4; Attacks / Minute 86 – 91.2 → 72 – 76.3
In-game description
Masterpiece - Allows you to develop masterful weapon handling. Every 50 enemies killed increases the bonus by 1 level (max 100). Each level increases damage and attack speed by 1%

Surgeon

Legendary propertyProject Z, extended by Midgard6 weapons

After a kill you get a few seconds in which corpses and mutants give you double resources and mutation samples.

Numbers from the server config

  • On kill: applies Surgeon (3 s; harvest yield (carcass resources) +100%; harvest yield (mutation samples) +100%) to you
  • Fixed on Midgard: because of a bug in the Project Z data, Spear Combistick - Surgeon also applied the bonus of the Crisis property. Since 22 October 2026 the Project Z fixes mod removes it; the weapon keeps its own property.
Weapons (6) and how they differ
  • Axe Barbarian - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 479.5 – 520.6 → 406 – 440.8; Attacks / Minute 82 – 86.9 → 103 – 109.2
  • Knuckles Maus Claws - Surgeonvs. the family's standard legendary: Power Attack Damage 392 – 425.6 → 322 – 349.6; Attacks / Minute 216 – 229 → 270 – 286.2
  • Machete Indiana - Surgeonvs. the family's standard legendary: Power Attack Damage 308 – 331.1 → 237.6 – 257.4; Attacks / Minute 115 – 121.9 → 144 – 152.6
  • Sledgehammer Destructor - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 546 – 600.6 → 465 – 511.5; Attacks / Minute 50 – 53 → 63 – 66.8
  • Spear Combistick - Surgeonvs. the family's standard legendary: Power Attack Damage 490.5 – 523.2 → 418.5 – 446.4; Attacks / Minute 86 – 91.2 → 108 – 114.5
  • Stun Baton Flugen - SurgeonMidgardvs. the family's standard legendary: Power Attack Damage 190 – 218.5 → 162 – 186.3; Attacks / Minute 86 – 91.2 → 108 – 114.5
In-game description
Surgeon - The amount of resources and mutation samples obtained is increased by 100% after killing an enemy for 3 seconds.

Tesla

Legendary propertyProject Z, extended by Midgard2 weapons

Hits give the enemy an electric shock that almost stops it for a moment.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: 1 of 2 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (2) and how they differ
  • Crossbow Mantis - TeslaMidgardOn hit: applies electric shock (4 s) to the target (against: zombies, animals, bandits)vs. the family's standard legendary: Ranged Damage 144.1 – 196.5 → 143 – 195
  • Sniper Rifle Gaus - TeslaOn hit: applies electric shock (4 s) to the targetvs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 231 – 315; Rounds per minute 141.8 – 168.8 → 136.5 – 162.5
In-game description
Tesla - Gives an electric discharge upon impact, preventing the enemy from moving for some time.

Unkillable

Legendary propertyProject Z, extended by Midgard8 weapons

Much higher durability and slower wear. Fewer repairs with expensive legendary repair kits.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: 5 of 8 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (8) and how they differ
  • Auger Reactor - UnkillableMidgardvs. the family's standard legendary: Max Durability 600 – 4000 → 1320 – 8800
  • Auto Shotgun Eraser - Unkillablevs. the family's standard legendary: Damage / Pellet 34.2 – 46.7 → 33.1 – 45.2; Magazine Size 48 – 57.6 → 52 – 62.4; Rounds per minute 178.5 – 212.5 → 173.2 – 206.2; Max Durability 650 – 1200 → 1600 – 3200
  • Crossbow Mantis - UnkillableMidgardwear per use: 1 → 0.87vs. the family's standard legendary: Max Durability 480 – 960 → 1056 – 2112
  • Impact Driver Reactor - UnkillableMidgardvs. the family's standard legendary: Max Durability 750 – 2500 → 1650 – 5500
  • Machine Gun Bulldog - Unkillablewear per use: 1.6 → 1.5vs. the family's standard legendary: Magazine Size 86 – 103.2 → 78 – 93.6; Rounds per minute 546 – 650 → 525 – 625; Max Durability 650 – 1200 → 1900 – 3600
  • Pistol Hellgun - UnkillableMidgardwear per use: 1.4 → 1.22vs. the family's standard legendary: Max Durability 620 – 1120 → 1364 – 2464
  • SMG-5 Zinger - UnkillableAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → 9mm Ammo, HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammomax range: 65 m → 75 mhandling: 1.6 → 1.2wear per use: 1.5 → 1.3vs. the family's standard legendary: Magazine Size 104 – 124.8 → 91 – 109.2; Effective Range 45 → 50; Max Durability 650 – 1200 → 1440 – 2640
  • Sniper Rifle Gaus - Unkillablewear per use: 1.8 → 1.4vs. the family's standard legendary: Ranged Damage 236.5 – 322.5 → 176 – 240; Rounds per minute 141.8 – 168.8 → 189 – 225; Max Durability 650 – 1080 → 1400 – 2000
In-game description
Unkillable - Significantly increased durability and reduced weapon breakage rate when used.

URANUS

Legendary propertyProject Z, extended by Midgard5 weapons

Fires depleted uranium rounds only. The bigger the target, the more it hurts: a bonus against elites, minibosses, bosses and the Carrier.

Numbers from the server config

  • damage +5% (against: elites) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
  • damage +10% (against: minibosses) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
  • damage +20% (against: bosses) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
  • damage +30% (against: Carrier) — only Machine Gun Bulldog, Auto Shotgun Eraser, Pistol Hellgun, SMG-5 Zinger
  • Ammo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo → .44 Magnum ((Depleted Uranium)) ammo — only Machine Gun Bulldog, Pistol Hellgun
  • On hit: applies knockdown (4 s) to the target (5 s cooldown per target, 1.4% chance, against: elites) — only Machine Gun Bulldog, SMG-5 Zinger
Weapons (5) and how they differ
  • Auto Shotgun Eraser - URANUSAmmo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo → Shotgun (Depleted Uranium) ammowear per use: 1.7 → 2vs. the family's standard legendary: Magazine Size 48 – 57.6 → 36 – 43.2; Rounds per minute 178.5 – 212.5 → 136.5 – 162.5; Max Durability 650 – 1200 → 550 – 950
  • Machine Gun Bulldog - URANUSmax range: 80 m → 70 mblock damage: +4 → +2target armor: −40% → −80%dismember chance: +70% → +30%handling: 1.3 → 1.2wear per use: 1.6 → 2vs. the family's standard legendary: Magazine Size 86 – 103.2 → 62 – 74.4; Rounds per minute 546 – 650 → 651 – 775; Effective Range 55 → 60; Max Durability 650 – 1200 → 720 – 1380
  • Pistol Hellgun - URANUSMidgardwear per use: 1.4 → 1.7vs. the family's standard legendary: Magazine Size 14 – 16.8 → 10 – 12; Rounds per minute 173.2 – 206.2 → 156.5 – 186.2; Max Durability 620 – 1120 → 434 – 784
  • SMG-5 Zinger - URANUSAmmo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo → 9 mm (Depleted Uranium) ammohandling: 1.6 → 1.3wear per use: 1.5 → 1.8vs. the family's standard legendary: Magazine Size 104 – 124.8 → 72 – 86.4; Rounds per minute 693 – 825 → 609 – 725; Max Durability 650 – 1200 → 480 – 800
  • Sniper Rifle Gaus - URANUSAmmo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo → 7.62 mm ((Depleted Uranium)) ammoreload speed: ×0.9 → ×0.7wear per use: 1.8 → 2.2vs. the family's standard legendary: Magazine Size 16 – 19.2 → 8 – 9.6; Rounds per minute 141.8 – 168.8 → 115.5 – 137.5; Max Durability 650 – 1080 → 560 – 820
In-game description
URANIUM - The larger the target, the greater the consequences. Deals 5% more damage to elite enemies. Deals 10% more damage to minibosses, 20% more damage to bosses, and 30% more damage to the Carrier.

Midgard Norse properties

Midgard's own properties, each with its own icon color and marked "(Midgard)" in the weapon description. They can only be crafted: from a Norse bundle or as a commission.

Fenrir

Legendary propertyMidgard12 weaponsicon color #9E1B1B

The wolf bite: bleeding that grows stronger with every further hit, up to the fifth stage. Finish off a bleeding enemy and you get stamina back.

Numbers from the server config

  • On hit: applies Fenrir bleed to the target, one stage stronger with every further hit (stages 1–5: 6 s; 15/30/45/60/75 health lost per second) (against: zombies, animals, bandits)
  • On kill, if the target has Fenrir bleed (by stage 1–5): +5/10/15/20/25 stamina
  • Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
In-game description
Fenrir (Midgard) - Hits make the enemy bleed for 15 damage per second, stacking up to 5 times; each hit refreshes the 6 second duration. Killing a bleeding enemy with this weapon restores 5 stamina per stack.

Mjölnir

Legendary propertyMidgard2 weaponsicon color #9B7BFF

Power attacks call lightning down on the target and on the zombies and animals around it. Only for the Destructor sledgehammer and the Barbarian axe.

Numbers from the server config

  • On power attack: applies electric shock (3 s) to zombies and animals within 3 m of the target (5 s cooldown, against: zombies, animals)
  • On power attack: applies electric shock (3 s) to the target (5 s cooldown, against: zombies, animals)
Weapons (2)
In-game description
Mjölnir (Midgard) - Power attacks release a thunder shock that stuns the target and enemies within 3 m for 3 seconds. Cooldown: 5 seconds.

Ragnarök

Legendary propertyMidgard12 weaponsicon color #FF5A1F

A weapon for the night hunt: more damage at night and even more during a blood moon.

Numbers from the server config

  • damage +25% (at night, outside blood moons)
  • damage +50% (during a blood moon)
  • Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
In-game description
Ragnarök (Midgard) - Damage increased by 25% at night and by 50% during a blood moon.

Skadi

Legendary propertyMidgard12 weaponsicon color #7FD4FF

Hits slow enemies down with frost, and headshots sometimes freeze them for a moment. Bosses are immune to the freeze.

Numbers from the server config

  • On hit: applies Skadi chill (4 s; run speed −40%; walk speed −40%; crouch speed −40%) to the target (against: zombies, animals, bandits)
  • On hit: applies Skadi freeze (1 s; run speed set to 0%; walk speed set to 0%; crouch speed set to 0%; jump strength set to 0%) to the target (hits to the head, 3 s cooldown per target, 20% chance, against: zombies, animals, bandits, not against: bosses, minibosses, small bosses, medium bosses, big bosses, Carrier)
  • Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
In-game description
Skadi (Midgard) - Hits chill the enemy and slow its movement by 40% for 4 seconds. Headshots have a 20% chance to freeze it in place for 1 second (not bosses; once per 3 seconds per enemy).

Valkyrie

Legendary propertyMidgard12 weaponsicon color #E6C35C

When your health drops low and something hurts you, a valkyrie protects you for a few seconds and you take half damage.

Numbers from the server config

  • When something hurts you: applies Valkyrie (5 s; damage resistance +50%) to you (60 s cooldown, health below 30% of max)
  • Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
In-game description
Valkyrie (Midgard) - When your health drops below 30%, you take 50% less damage for 5 seconds. Cooldown: 60 seconds.

Yggdrasil

Legendary propertyMidgard12 weaponsicon color #4CAF50

Every kill heals you and the teammates around you. No cooldown: the more you kill, the more you heal the whole party.

Numbers from the server config

  • On kill: applies Yggdrasil healing (1 s; +15 health) to you
  • On kill: applies Yggdrasil healing (1 s; +15 health) to you and players within 10 m
  • Balance: 5 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
In-game description
Yggdrasil (Midgard) - Every kill heals you and every player within 10 m by 15 health.

Legendary tool properties

Properties of the legendary reactor tools Midgard added: the Auger Reactor and the Impact Driver Reactor. They can also be Unkillable.

Miner

Legendary propertyMidgard2 weapons

More ore and wood from the auger, more parts from salvaging with the impact driver, plus more block damage.

The numbers differ by weapon; you will find them in the weapon list below.

Weapons (2) and how they differ
  • Auger Reactor - MinerMidgardharvest yield (ore and wood) +50%vs. the family's standard legendary: Block Damage 45.1 – 61.5 → 57.4 – 73.8
  • Impact Driver Reactor - MinerMidgardharvest yield (salvaged parts) +50%vs. the family's standard legendary: Block Damage 215.6 – 294 → 274.4 – 352.8
In-game description
Miner - Ore and resource harvest increased by 50%, block damage increased by 30%.

Tireless

Legendary propertyMidgard2 weapons

Half the wear, so the battery lasts longer. The impact driver also uses less stamina.

The numbers differ by weapon; you will find them in the weapon list below.

Weapons (2) and how they differ
In-game description
Tireless - The auger never uses stamina; its charge now drains 50% slower.

Rare properties (T0–T3)

Rare T0–T3 weapons and tools (yellow "Rare" label) always have one property. They are crafted at the Upgrade Station from a rare schematic, which is used up in the process.

Shared by rare weapons (most rare variants of the same weapon, whatever the property):

  • harvest yield (all resources) −75% — 10 weapons (Melee weapons, Ranged weapons)
  • XP for kills +25% (hits to the head) — 5 weapons (Ranged weapons)

Apple

Rare property (T0–T3)Project Z3 weapons

More damage on headshots.

Numbers from the server config

  • damage to the head +42% — only Pipe Pistol, Tactical Assault Rifle
  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (3) and how they differ
  • Rare Hunting Rifle - Appledamage to the head: +30 → +60vs. Hunting Rifle: Ranged Damage 11 – 13.8 → 10.4 – 13.2; Magazine Size 1 → 1 – 1.1; Effective Range 53.1 – 62 → 59
  • Rare Pipe Pistol - Applevs. Pipe Pistol: Ranged Damage 28 – 35 → 26.6 – 33.6; Magazine Size 6 → 6 – 6.8; Rounds per minute 126 → 122.8 – 138.6
  • Rare Tactical Assault Rifle - Applevs. Tactical Assault Rifle: Ranged Damage 6 – 7.5 → 5.7 – 7.2; Magazine Size 30 → 30 – 33.8; Rounds per minute 405 → 394.9 – 445.5; Effective Range 44.1 – 51.5 → 49
In-game description
Headshot damage increased by 100%.

Awl

Rare property (T0–T3)Project Z3 weapons

Power attacks have a chance to cause deep bleeding.

Numbers from the server config

  • On power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (30% chance) — only Steel Knuckles, Steel Spear
Weapons (3) and how they differ
  • Rare Bone Knife - AwlOn power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (20% chance)vs. Bone Knife: Power Attack Damage 20.2 – 25.2 → 19.7 – 22.2; Block Damage 4 – 6 → 3.8 – 4.8; Attacks / Minute 120 → 117 – 132
  • Rare Steel Knuckles - Awlvs. Steel Knuckles: Power Attack Damage 48 – 60 → 46.8 – 52.8; Block Damage 6 – 9 → 5.7 – 7.2; Attacks / Minute 100 → 97.5 – 110
  • Rare Steel Spear - Awlvs. Steel Spear: Power Attack Damage 66 – 82.5 → 64.3 – 72.6; Block Damage 15 – 22.5 → 14.2 – 18; Attacks / Minute 55 → 53.6 – 60.5
In-game description
The Power Attack has a 30% chance to inflict terrible wounds on the enemy and reduce their damage resistance.

Butcher

Rare property (T0–T3)Project Z2 weapons

More resources from corpses and more mutation samples.

Numbers from the server config

  • harvest yield (carcass resources) +20%
  • harvest yield (mutation samples) +20%
Weapons (2) and how they differ
  • Rare Hunting Knife - Butcherharvest yield (carcass resources): ×1.25 → ×1.5vs. Hunting Knife: Power Attack Damage 36 – 45 → 35.1 – 39.6; Block Damage 6.5 – 9.8 → 6.2 – 7.8; Attacks / Minute 120 → 117 – 132
  • Rare Steel Knuckles - Butcherharvest yield (carcass resources): ×0.75 → ×1vs. Steel Knuckles: Power Attack Damage 48 – 60 → 46.8 – 52.8; Block Damage 6 – 9 → 5.7 – 7.2; Attacks / Minute 100 → 97.5 – 110
In-game description
20% bonus when butchering animal corpses or collecting mutation samples.

Champion

Rare property (T0–T3)Project Z3 weapons

A chance to knock down the target and the enemies right next to it.

Numbers from the server config

  • On power attack: knocks down the target for 2.5 s (40% chance, not against: traders, players) — only Steel Axe, Steel Sledgehammer
  • On power attack: knocks down creatures within 1.4 m of the target for 1.5 s (40% chance, not against: traders, players) — only Steel Axe, Steel Sledgehammer
Weapons (3) and how they differ
  • Rare Baseball Bat - ChampionOn hit: knocks down the target for 2.5 s (15% chance, not against: traders, players)On hit: knocks down creatures within 1.2 m of the target for 1.5 s (15% chance, not against: traders, players)vs. Baseball Bat: Power Attack Damage 56 – 70 → 48.8 – 55; Block Damage 18 – 27 → 17.1 – 21.6; Attacks / Minute 52 → 50.7 – 57.2
  • Rare Steel Axe - Championvs. Steel Axe: Power Attack Damage 65.2 – 79.8 → 79.8; Block Damage 89 – 155.8 → 84.5 – 106.8; Attacks / Minute 55 → 53.6 – 60.5
  • Rare Steel Sledgehammer - Championvs. Steel Sledgehammer: Power Attack Damage 123.8 – 151.2 → 148.5 – 162.2; Block Damage 85 – 127.5 → 80.8 – 102; Attacks / Minute 34 → 33.1 – 37.4
In-game description
Damage increased. Normal attacks have a 15% chance to knock back all nearby enemies.

Convenient

Rare property (T0–T3)Project Z20 weapons

Cheaper, faster swings: lower stamina cost and more attacks per minute (see the comparison for each weapon).

The numbers differ by weapon; you will find them in the weapon list below.

Weapons (20) and how they differ
  • Rare Impact Driver - Convenientvs. Impact Driver: Power Attack Damage 33 – 41.2 → 33; Block Damage 110 – 165 → 104.5 – 132; Attacks / Minute 50 → 73.1 – 82.5
  • Rare Iron Fire Axe - Convenientvs. Iron Fireaxe: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 47 – 82.2 → 44.6 – 56.4; Attacks / Minute 65 → 87.8 – 99
  • Rare Iron Knuckles - Convenientvs. Iron Knuckles: Power Attack Damage 31 – 38.8 → 30.2 – 34.1; Block Damage 3.5 – 5.2 → 3.3 – 4.2; Attacks / Minute 100 → 136.5 – 154
  • Rare Iron Shovel - Convenientvs. Iron Shovel: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 62 – 93 → 58.9 – 74.4; Attacks / Minute 50 → 73.1 – 82.5
  • Rare Machete - Convenientvs. Machete: Power Attack Damage 50 – 62.5 → 48.8 – 55; Block Damage 21 – 31.5 → 19.9 – 25.2; Attacks / Minute 65 → 82.9 – 93.5
  • Rare Pipe Baton - Convenientvs. Pipe Baton: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 12 – 18 → 11.4 – 14.4; Attacks / Minute 60 → 82.9 – 93.5
  • Rare Ratchet - Convenientvs. Ratchet: Power Attack Damage 33 – 41.2 → 33; Block Damage 70 – 105 → 66.5 – 84; Attacks / Minute 50 → 73.1 – 82.5
  • Rare Steel Axe - Convenientvs. Steel Axe: Power Attack Damage 65.2 – 79.8 → 65.2; Block Damage 89 – 155.8 → 84.5 – 106.8; Attacks / Minute 55 → 78 – 88
  • Rare Steel Knuckles - Convenientvs. Steel Knuckles: Power Attack Damage 48 – 60 → 46.8 – 52.8; Block Damage 6 – 9 → 5.7 – 7.2; Attacks / Minute 100 → 136.5 – 154
  • Rare Steel Pickaxe - Convenientvs. Steel Pickaxe: Power Attack Damage 52.2 – 63.8 → 52.2; Block Damage 85 – 148.8 → 80.8 – 102; Attacks / Minute 55 → 78 – 88
  • Rare Steel Shovel - Convenientvs. Steel Shovel: Power Attack Damage 56.2 – 68.8 → 56.2; Block Damage 100 – 150 → 95 – 120; Attacks / Minute 50 → 73.1 – 82.5
  • Rare Steel Sledgehammer - Convenientvs. Steel Sledgehammer: Power Attack Damage 123.8 – 151.2 → 121 – 134.8; Block Damage 85 – 127.5 → 80.8 – 102; Attacks / Minute 34 → 44.9 – 50.6
  • Rare Steel Spear - Convenientvs. Steel Spear: Power Attack Damage 66 – 82.5 → 64.3 – 72.6; Block Damage 15 – 22.5 → 14.2 – 18; Attacks / Minute 55 → 82.9 – 93.5
  • Rare Stone Axe - Convenientvs. Stone Axe: Melee Damage 6 – 9 → 6; Block Damage 22 – 38.5 → 26.6 – 33.6; Attacks / Minute 105 → 131.6 – 148.5
  • Rare Stone Shovel - Convenientvs. Stone Shovel: Power Attack Damage 20.2 – 24.8 → 20.2; Block Damage 38 – 57 → 36.1 – 45.6; Attacks / Minute 50 → 68.2 – 77
  • Rare Stone Sledgehammer - Convenientvs. Stone Sledgehammer: Power Attack Damage 40.5 – 49.5 → 39.6 – 44.1; Block Damage 28 – 42 → 26.6 – 33.6; Attacks / Minute 50 → 63.4 – 71.5
  • Rare Stone Spear - Convenientvs. Stone Spear: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 5 – 7.5 → 4.8 – 6; Attacks / Minute 55 → 68.2 – 77
  • Rare Stun Baton - Convenientvs. Stun Baton: Power Attack Damage 40 – 46 → 39 – 44; Block Damage 12 – 15.6 → 11.4 – 14.4; Attacks / Minute 70 – 80.5 → 85.8 – 96.8
  • Rare Wooden Club - Convenientvs. Wooden Club: Power Attack Damage 36 – 45 → 23.4 – 26.4; Block Damage 11 – 16.5 → 10.4 – 13.2; Attacks / Minute 55 → 68.2 – 77
  • Rare Wrench - Convenientvs. Wrench: Power Attack Damage 33 – 41.2 → 33; Block Damage 39 – 58.5 → 37 – 46.8; Attacks / Minute 50 → 73.1 – 82.5
In-game description
Decreased stamina consumption on hits and increased attack speed.

Crusher

Rare property (T0–T3)Project Z13 weapons

Harder hits. How much harder is shown in the comparison with the ordinary weapon.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: 8 of 13 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (13) and how they differ
  • Rare Auto Shotgun - Crushervs. Auto Shotgun: Damage / Pellet 20.1 – 25.1 → 23.8 – 30.1; Magazine Size 16 → 16 – 18; Rounds per minute 70 → 68.2 – 77
  • Rare Hunting Knife - Crushervs. Hunting Knife: Power Attack Damage 36 – 45 → 61.3 – 67.5; Block Damage 6.5 – 9.8 → 6.2 – 7.8; Attacks / Minute 120 → 117 – 132
  • Rare Iron Knuckles - Crushervs. Iron Knuckles: Power Attack Damage 31 – 38.8 → 47 – 51.8; Block Damage 3.5 – 5.2 → 3.3 – 4.2; Attacks / Minute 100 → 97.5 – 110
  • Rare Iron Spear - Crushervs. Iron Spear: Power Attack Damage 40 – 50 → 62.4 – 70.4; Block Damage 8 – 12 → 7.6 – 9.6; Attacks / Minute 55 → 43.9 – 49.5
  • Rare AK-47 Machine Gun - Crushervs. KV-47 Machine Gun: Ranged Damage -7 – -8.8 → 6.6 – 8.4; Magazine Size 30 → 30 – 33.8; Rounds per minute 360 → 351 – 396; Effective Range 36.9 – 43.1 → 41
  • Rare Pipe Machine Gun - Crushervs. Pipe Machine Gun: Ranged Damage -17 – -21.2 → -4.8 – -6; Magazine Size 15 → 15 – 16.9; Rounds per minute 335 → 326.6 – 368.5
  • Rare Pipe Rifle - Crushervs. Pipe Rifle: Ranged Damage -3 – -3.8 → 8.5 – 10.8; Magazine Size 1 → 1 – 1.1
  • Rare Pipe Shotgun - Crushervs. Pipe Shotgun: Damage / Pellet 8.1 – 10.1 → 22.9 – 28.9; Magazine Size 1 → 1 – 1.1
  • Rare Pistol - Crushervs. Pistol: Ranged Damage 37 – 46.2 → 43.7 – 55.2; Magazine Size 15 → 15 – 16.9; Rounds per minute 180 → 175.5 – 198; Effective Range 13.6 – 20.4 → 17
  • Rare Pump Shotgun - Crushervs. Pump Shotgun: Damage / Pellet 15.1 – 18.9 → 30.5 – 38.5; Magazine Size 8 → 8 – 9; Rounds per minute 60 → 58.5 – 66
  • Rare Sniper Rifle - Crushervs. Sniper Rifle: Ranged Damage 53 – 66.2 → 76 – 96; Magazine Size 12 → 12 – 13.5; Rounds per minute 140 → 136.5 – 154; Effective Range 72 – 84 → 80
  • Rare Stone Sledgehammer - Crushervs. Stone Sledgehammer: Power Attack Damage 40.5 – 49.5 → 70.2 – 76.7; Block Damage 28 – 42 → 26.6 – 33.6; Attacks / Minute 50 → 48.8 – 55
  • Rare Wooden Club - Crushervs. Wooden Club: Power Attack Damage 36 – 45 → 35.1 – 39.6; Block Damage 11 – 16.5 → 10.4 – 13.2; Attacks / Minute 55 → 62.4 – 70.4
In-game description
Normal attack damage and power attack damage are increased by 50%.

Digger

Rare property (T0–T3)Project Z4 weapons

Digs dirt faster and yields more resources.

Numbers from the server config

  • damage to dirt and soil +35%
  • harvest yield (ore and wood) +15% — only Stone Shovel, Iron Shovel, Steel Shovel
Weapons (4) and how they differ
  • Rare Auger - Diggervs. Auger: Melee Damage 4.2 – 6.3 → 4.2; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 300 → 292.5 – 330
  • Rare Iron Shovel - Diggervs. Iron Shovel: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 62 – 93 → 58.9 – 74.4; Attacks / Minute 50 → 48.8 – 55
  • Rare Steel Shovel - Diggervs. Steel Shovel: Power Attack Damage 56.2 – 68.8 → 56.2; Block Damage 100 – 150 → 95 – 120; Attacks / Minute 50 → 48.8 – 55
  • Rare Stone Shovel - Diggervs. Stone Shovel: Power Attack Damage 20.2 – 24.8 → 20.2; Block Damage 38 – 57 → 36.1 – 45.6; Attacks / Minute 50 → 48.8 – 55
In-game description
Damage to clay increased by 35% and the amount of resources mined by 15%.

Experienced

Rare property (T0–T3)Project Z16 weapons

More XP for kills. On some weapons only for headshot kills.

Numbers from the server config

  • XP for kills +20% — only Stun Baton, Hunting Knife, Baseball Bat
  • XP for kills +15% — only Pipe Pistol, KV-47 Machine Gun, Tactical Assault Rifle, Hunting Rifle, Pump Shotgun, Iron Sledgehammer, Iron Spear
  • XP for kills +30% (hits to the head) — only .44 Desert Vulture, Pipe Shotgun, Knuckle Wraps, Stone Spear
  • XP for kills +50% (hits to the head) — only Steel Club, Steel Knuckles
  • Balance: 7 of 16 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (16) and how they differ
  • Rare .44 Desert Vulture - Experiencedvs. .44 Desert Vulture: Ranged Damage 20 – 25 → 19 – 24; Magazine Size 8.8 → 8.8 – 9.9; Rounds per minute 130 → 126.8 – 143; Effective Range 24 – 36 → 30
  • Rare Baseball Bat - Experiencedvs. Baseball Bat: Power Attack Damage 56 – 70 → 39 – 44; Block Damage 18 – 27 → 17.1 – 21.6; Attacks / Minute 52 → 50.7 – 57.2
  • Rare Hunting Knife - Experiencedvs. Hunting Knife: Power Attack Damage 36 – 45 → 35.1 – 39.6; Block Damage 6.5 – 9.8 → 6.2 – 7.8; Attacks / Minute 120 → 117 – 132
  • Rare Hunting Rifle - Experiencedvs. Hunting Rifle: Ranged Damage 11 – 13.8 → 10.4 – 13.2; Magazine Size 1 → 1 – 1.1; Effective Range 53.1 – 62 → 59
  • Rare Iron Sledgehammer - Experiencedvs. Iron Sledgehammer: Power Attack Damage 72 – 88 → 70.4 – 78.4; Block Damage 52 – 78 → 49.4 – 62.4; Attacks / Minute 34 → 33.1 – 37.4
  • Rare Iron Spear - Experiencedvs. Iron Spear: Power Attack Damage 40 – 50 → 39 – 44; Block Damage 8 – 12 → 7.6 – 9.6; Attacks / Minute 55 → 53.6 – 60.5
  • Rare AK-47 Machine Gun - Experiencedvs. KV-47 Machine Gun: Ranged Damage -7 – -8.8 → -6.6 – -8.4; Magazine Size 30 → 30 – 33.8; Rounds per minute 360 → 351 – 396; Effective Range 36.9 – 43.1 → 41
  • Rare Knuckle Wraps - Experiencedvs. Knuckle Wraps: Power Attack Damage 20 – 25 → 19.5 – 22; Block Damage 2.2 – 3.3 → 2.1 – 2.6; Attacks / Minute 100 → 97.5 – 110
  • Rare Pipe Pistol - Experiencedvs. Pipe Pistol: Ranged Damage 28 – 35 → 26.6 – 33.6; Magazine Size 6 → 6 – 6.8; Rounds per minute 126 → 122.8 – 138.6
  • Rare Pipe Shotgun - Experiencedvs. Pipe Shotgun: Damage / Pellet 8.1 – 10.1 → 7.7 – 9.7; Magazine Size 1 → 1 – 1.1
  • Rare Pump Shotgun - Experiencedvs. Pump Shotgun: Damage / Pellet 15.1 – 18.9 → 14.3 – 18.1; Magazine Size 8 → 8 – 9; Rounds per minute 60 → 58.5 – 66
  • Rare Steel Club - Experiencedvs. Steel Club: Power Attack Damage 80 – 100 → 63.4 – 71.5; Block Damage 30 – 45 → 28.5 – 36; Attacks / Minute 52 → 50.7 – 57.2
  • Rare Steel Knuckles - Experiencedvs. Steel Knuckles: Power Attack Damage 48 – 60 → 46.8 – 52.8; Block Damage 6 – 9 → 5.7 – 7.2; Attacks / Minute 100 → 97.5 – 110
  • Rare Stone Spear - Experiencedvs. Stone Spear: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 5 – 7.5 → 4.8 – 6; Attacks / Minute 55 → 53.6 – 60.5
  • Rare Stun Baton - Experiencedvs. Stun Baton: Power Attack Damage 40 – 46 → 39 – 44; Block Damage 12 – 15.6 → 11.4 – 14.4; Attacks / Minute 70 – 80.5 → 68.2 – 77
  • Rare Tactical Assault Rifle - Experiencedvs. Tactical Assault Rifle: Ranged Damage 6 – 7.5 → 5.7 – 7.2; Magazine Size 30 → 30 – 33.8; Rounds per minute 405 → 394.9 – 445.5; Effective Range 44.1 – 51.5 → 49
In-game description
Experience gained on kill increased by 20%.

Fast hands

Rare property (T0–T3)Project Z6 weapons

Much faster reloading.

Numbers from the server config

  • reload speed ×2 — only Pipe Pistol, .44 Magnum, Pipe Rifle, Pipe Shotgun, Double Barrel Shotgun
  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (6) and how they differ
  • Rare .44 Magnum - Fast handsvs. .44 Magnum: Ranged Damage -5 – -6.2 → -4.8 – -6; Magazine Size 6 → 6 – 6.8; Rounds per minute 100 → 97.5 – 110; Effective Range 21.6 – 32.4 → 27
  • Rare Double Barrel Shotgun - Fast handsvs. Double Barrel Shotgun: Damage / Pellet 11.1 – 13.9 → 10.5 – 13.3; Magazine Size 2 → 2 – 2.2
  • Rare Hunting Rifle - Fast handsreload speed: ×0.81 → ×1.6vs. Hunting Rifle: Ranged Damage 11 – 13.8 → 10.4 – 13.2; Magazine Size 1 → 1 – 1.1; Effective Range 53.1 – 62 → 59
  • Rare Pipe Pistol - Fast handsvs. Pipe Pistol: Ranged Damage 28 – 35 → 26.6 – 33.6; Magazine Size 6 → 6 – 6.8; Rounds per minute 126 → 122.8 – 138.6
  • Rare Pipe Rifle - Fast handsvs. Pipe Rifle: Ranged Damage -3 – -3.8 → -2.8 – -3.6; Magazine Size 1 → 1 – 1.1
  • Rare Pipe Shotgun - Fast handsvs. Pipe Shotgun: Damage / Pellet 8.1 – 10.1 → 7.7 – 9.7; Magazine Size 1 → 1 – 1.1
In-game description
Reload speed increased by 2 times.

Knockdown

Rare property (T0–T3)Project Z5 weapons

A chance to knock the enemy down.

Numbers from the server config

  • On power attack: applies knockdown (4 s) to the target (30% chance) — only Wooden Club, Stone Sledgehammer
  • Balance: 3 of 5 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (5) and how they differ
  • Rare .44 Desert Vulture - KnockdownOn hit: applies knockdown (4 s) to the target (5 s cooldown per target, 15% chance)vs. .44 Desert Vulture: Ranged Damage 20 – 25 → 19 – 24; Magazine Size 8.8 → 8.8 – 9.9; Rounds per minute 130 → 126.8 – 143; Effective Range 24 – 36 → 30
  • Rare Pipe Rifle - KnockdownOn hit: applies knockdown (4 s) to the target (5 s cooldown per target)vs. Pipe Rifle: Ranged Damage -3 – -3.8 → -2.8 – -3.6; Magazine Size 1 → 1 – 1.1
  • Rare Sniper Rifle - KnockdownOn hit: applies knockdown (4 s) to the target (5 s cooldown per target, 25% chance)vs. Sniper Rifle: Ranged Damage 53 – 66.2 → 50.3 – 63.6; Magazine Size 12 → 12 – 13.5; Rounds per minute 140 → 136.5 – 154; Effective Range 72 – 84 → 80
  • Rare Stone Sledgehammer - Knockdownvs. Stone Sledgehammer: Power Attack Damage 40.5 – 49.5 → 39.6 – 44.1; Block Damage 28 – 42 → 26.6 – 33.6; Attacks / Minute 50 → 48.8 – 55
  • Rare Wooden Club - Knockdownvs. Wooden Club: Power Attack Damage 36 – 45 → 23.4 – 26.4; Block Damage 11 – 16.5 → 10.4 – 13.2; Attacks / Minute 55 → 53.6 – 60.5
In-game description
Power attacks have a 30% chance to knock down the enemy.

Lumberjack

Rare property (T0–T3)Project Z4 weapons

More wood and faster chopping.

Numbers from the server config

  • harvest yield (wood) +50% — only Iron Fireaxe, Steel Axe, Stone Axe
Weapons (4) and how they differ
  • Rare Chainsaw - Lumberjackharvest yield (wood) +100%harvest yield (carcass resources) ×1vs. Chainsaw: Melee Damage 6 – 9 → 6; Block Damage 25 – 43.8 → 23.8 – 30; Attacks / Minute 300 → 292.5 – 330
  • Rare Iron Fire Axe - Lumberjackvs. Iron Fireaxe: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 47 – 82.2 → 44.6 – 56.4; Attacks / Minute 65 → 63.4 – 71.5
  • Rare Steel Axe - Lumberjackvs. Steel Axe: Power Attack Damage 65.2 – 79.8 → 65.2; Block Damage 89 – 155.8 → 84.5 – 106.8; Attacks / Minute 55 → 53.6 – 60.5
  • Rare Stone Axe - Lumberjackvs. Stone Axe: Melee Damage 6 – 9 → 6; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 105 → 102.4 – 115.5
In-game description
Wood harvesting and power attack block damage increased by 50%.

Mason

Rare property (T0–T3)Project Z3 weapons

Mines stone faster and yields more resources.

Numbers from the server config

  • damage to stone +35%
Weapons (3) and how they differ
  • Rare Auger - Masonvs. Auger: Melee Damage 4.2 – 6.3 → 4.2; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 300 → 292.5 – 330
  • Rare Iron Pickaxe - Masonvs. Iron Pickaxe: Power Attack Damage 22.4 – 28 → 22.4; Block Damage 42 – 73.5 → 39.9 – 50.4; Attacks / Minute 65 → 63.4 – 71.5
  • Rare Steel Pickaxe - Masonharvest yield (ore and wood) +15%vs. Steel Pickaxe: Power Attack Damage 52.2 – 63.8 → 52.2; Block Damage 85 – 148.8 → 80.8 – 102; Attacks / Minute 55 → 53.6 – 60.5
In-game description
Damage to stone increased by 35% and the amount of resources mined by 15%.

Metalist

Rare property (T0–T3)Project Z3 weapons

Mines metal faster and yields more resources.

Numbers from the server config

  • damage to metal +35%
Weapons (3) and how they differ
  • Rare Auger - Metalistvs. Auger: Melee Damage 4.2 – 6.3 → 4.2; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 300 → 292.5 – 330
  • Rare Iron Pickaxe - Metalistvs. Iron Pickaxe: Power Attack Damage 22.4 – 28 → 22.4; Block Damage 42 – 73.5 → 39.9 – 50.4; Attacks / Minute 65 → 63.4 – 71.5
  • Rare Steel Pickaxe - Metalistharvest yield (ore and wood) +15%vs. Steel Pickaxe: Power Attack Damage 52.2 – 63.8 → 52.2; Block Damage 85 – 148.8 → 80.8 – 102; Attacks / Minute 55 → 53.6 – 60.5
In-game description
Damage to iron increased by 35% and the amount of resources mined by 15%.

Miner

Rare property (T0–T3)Project Z1 weapon

More mined resources.

Numbers from the server config

  • harvest yield (ore and wood) +25%
Weapons (1) and how they differ
  • Rare Stone Axe - Minerharvest yield (ore and wood) +25%vs. Stone Axe: Melee Damage 6 – 9 → 6; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 105 → 102.4 – 115.5
In-game description
Resource production increased by 25%.

Ninja

Rare property (T0–T3)Project Z5 weapons

A much stronger sneak attack: crouching, against an enemy that does not know you are there.

Numbers from the server config

  • sneak attack damage multiplier +5 (crouching, target unaware of you) — only Compound Bow, Compound Crossbow
  • damage +500% (crouching, target unaware of you) — only Compound Bow, Compound Crossbow
  • sneak attack damage multiplier +4 (crouching, target unaware of you) — only Iron Crossbow, Wooden Bow
  • damage +400% (crouching, target unaware of you) — only Iron Crossbow, Wooden Bow
Weapons (5) and how they differ
  • Rare Compound Bow - Ninjavs. Compound Bow: Ranged Damage 64 – 86.4 → 60.8 – 76.8; Sneak Damage +200% → +500%; Effective Range 30.6 – 36.7 → 32.3 – 40.8
  • Rare Compound Crossbow - Ninjavs. Compound Crossbow: Ranged Damage 75 – 105 → 71.2 – 90; Sneak Damage +200% → +500%; Effective Range 36 – 43.2 → 38 – 48
  • Rare Iron Crossbow - Ninjavs. Iron Crossbow: Ranged Damage 50 – 70 → 47.5 – 60; Sneak Damage +200% → +400%; Effective Range 25.2 – 30.2 → 26.6 – 33.6
  • Rare Primitive Bow - Ninjasneak attack damage multiplier +3 (crouching, target unaware of you)damage +300% (crouching, target unaware of you)vs. Primitive Bow: Ranged Damage 30 – 40.5 → 28.5 – 36; Sneak Damage +200% → +300%; Effective Range 20 → 19 – 24
  • Rare Wooden Bow - Ninjavs. Wooden Bow: Ranged Damage 44 – 59.4 → 41.8 – 52.8; Sneak Damage +200% → +400%; Effective Range 22.5 – 27 → 23.8 – 30
In-game description
Sneak attacks deal 200% more damage. Hold reload to use alternate ammo.

Rapidfire

Rare property (T0–T3)Project Z1 weapon

A higher fire rate, but weaker shots and a smaller magazine.

Numbers from the server config

  • max range: 90 m → 80 m
  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (1) and how they differ
  • Rare Tactical Assault Rifle - Rapidfiremax range: 90 m → 80 mvs. Tactical Assault Rifle: Magazine Size 30 → 25 – 28.1; Rounds per minute 405 → 585 – 660; Effective Range 44.1 – 51.5 → 49
In-game description
Rate of fire increased, but damage and magazine size decreased.

Respect

Rare property (T0–T3)Project Z1 weapon

Better prices when you sell to traders.

Numbers from the server config

  • selling prices at traders +10%
  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (1) and how they differ
  • Rare .44 Magnum - Respectselling prices at traders +10%vs. .44 Magnum: Ranged Damage -5 – -6.2 → -4.8 – -6; Magazine Size 6 → 6 – 6.8; Rounds per minute 100 → 97.5 – 110; Effective Range 21.6 – 32.4 → 27
In-game description
10% bonus on item sales.

Robin Hood

Rare property (T0–T3)Project Z5 weapons

A headshot raises your damage and reload speed for a few seconds.

Numbers from the server config

  • On hit: applies Robin Hood (3 s; reload speed +200%; damage +100%) to you (hits to the head) — only Compound Bow, Compound Crossbow
  • On hit: applies Robin Hood (3 s; reload speed +100%; damage +50%) to you (hits to the head) — only Iron Crossbow, Wooden Bow
Weapons (5) and how they differ
In-game description
When hitting an enemy in the head, damage is increased by 100% and reload speed by 200% for 3 seconds. Hold reload to use alternate ammo.

Scavenger

Rare property (T0–T3)Project Z3 weapons

More parts and rare alloys from salvaging.

Numbers from the server config

  • harvest yield (rare resources) +25%
  • harvest yield (salvaged parts) +25%
Weapons (3) and how they differ
  • Rare Impact Driver - Scavengervs. Impact Driver: Power Attack Damage 33 – 41.2 → 33; Block Damage 110 – 165 → 104.5 – 132; Attacks / Minute 50 → 48.8 – 55
  • Rare Ratchet - Scavengervs. Ratchet: Power Attack Damage 33 – 41.2 → 33; Block Damage 70 – 105 → 66.5 – 84; Attacks / Minute 50 → 48.8 – 55
  • Rare Wrench - Scavengervs. Wrench: Power Attack Damage 33 – 41.2 → 33; Block Damage 39 – 58.5 → 37 – 46.8; Attacks / Minute 50 → 48.8 – 55
In-game description
The amount of resources and rare alloys obtained from disassembling has been increased by 25%.

Snowstorm

Rare property (T0–T3)Project Z3 weapons

Hits slow the enemy down; the effect fades over time.

Numbers from the server config

  • On hit: applies Snowstorm (6 s; run speed −50% → −25% → −10% (gradually); walk speed −50% → −25% → −10% (gradually)) to the target
  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (3) and how they differ
  • Rare Auto Shotgun - Snowstormvs. Auto Shotgun: Damage / Pellet 20.1 – 25.1 → 19.1 – 24.1; Magazine Size 16 → 16 – 18; Rounds per minute 70 → 68.2 – 77
  • Rare M60 Machine Gun - Snowstormvs. M60 Machine Gun: Ranged Damage 23 – 28.8 → 21.8 – 27.6; Magazine Size 60 → 60 – 67.5; Rounds per minute 440 → 429 – 484; Effective Range 52.2 – 60.9 → 58
  • Rare SMG-5 - Snowstormvs. SMG-5: Ranged Damage 50 – 62.5 → 47.5 – 60; Magazine Size 30 → 30 – 33.8; Rounds per minute 480 → 468 – 528; Effective Range 24 – 36 → 30
In-game description
When hitting enemies, significantly reduces their mobility. The effect weakens over time.

Stable

Rare property (T0–T3)Project Z3 weapons

Less spread and recoil, better handling.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (3) and how they differ
  • Rare M60 Machine Gun - Stablevertical recoil (min): −0.4° → −0.35°vertical recoil (max): 1.1° → 0.75°horizontal recoil (min): −1° → −0.75°horizontal recoil (max): 1° → 0.75°handling: 0.83 → 0.6vs. M60 Machine Gun: Ranged Damage 23 – 28.8 → 21.8 – 27.6; Magazine Size 60 → 60 – 67.5; Rounds per minute 440 → 429 – 484; Effective Range 52.2 – 60.9 → 58
  • Rare SMG-5 - Stablevertical spread: 1.35° → 1.3°horizontal spread: 1.35° → 1.3°spread when aiming: ×0.35 → ×0.15spread when crouching: ×0.8 → ×0.6spread when walking: ×1.5 → ×1.4spread when running: ×2.2 → ×1.8vertical recoil (min): 0.5° → −0.6°vertical recoil (max): 1° → 0.6°horizontal recoil (min): −0.3° → −0.4°horizontal recoil (max): 0.3° → 0.4°handling: 0.8 → 0.5vs. SMG-5: Ranged Damage 50 – 62.5 → 47.5 – 60; Magazine Size 30 → 30 – 33.8; Rounds per minute 480 → 468 – 528; Effective Range 24 – 36 → 30
  • Rare Sniper Rifle - Stablevertical spread: 6° → 3°horizontal spread: 6° → 3°spread when aiming: ×0.06 → ×0.03spread when crouching: ×0.8 → ×0.4spread when walking: ×1.5 → ×0.8spread when running: ×2 → ×1vertical recoil (min): 1.5° → 1.2°vertical recoil (max): 3° → 1.2°horizontal recoil (min): −0.2° → −0.1°horizontal recoil (max): 0.2° → 0.1°handling: 0.75 → 1.5vs. Sniper Rifle: Ranged Damage 53 – 66.2 → 50.3 – 63.6; Magazine Size 12 → 12 – 13.5; Rounds per minute 140 → 136.5 – 154; Effective Range 72 – 84 → 80
In-game description
Improved usability and reduced weapon spread.

Stunner

Rare property (T0–T3)Project Z2 weapons

A chance to knock the enemy down.

Numbers from the server config

  • On hit: knocks down the target for 2 s (25% chance, not against: traders)
Weapons (2) and how they differ
  • Rare Knuckle Wraps - Stunnervs. Knuckle Wraps: Power Attack Damage 20 – 25 → 19.5 – 22; Block Damage 2.2 – 3.3 → 2.1 – 2.6; Attacks / Minute 100 → 97.5 – 110
  • Rare Pipe Baton - Stunnervs. Pipe Baton: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 12 – 18 → 11.4 – 14.4; Attacks / Minute 60 → 58.5 – 66
In-game description
Normal attacks have a 25% chance to knock back the enemy.

Sweeper

Rare property (T0–T3)Project Z2 weapons

Headshots have a chance of a devastating blow that knocks the target down.

The numbers differ by weapon; you will find them in the weapon list below.

  • Balance: all weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (2) and how they differ
  • Rare .44 Magnum - SweeperOn hit: knocks down the target for 2.5 s (hits to the head, 25% chance, against: zombies, animals, not against: traders)damage +50 (hits to the head, 25% chance, against: zombies, animals)vs. .44 Magnum: Ranged Damage -5 – -6.2 → -4.8 – -6; Magazine Size 6 → 6 – 6.8; Rounds per minute 100 → 97.5 – 110; Effective Range 21.6 – 32.4 → 27
  • Rare Double Barrel Shotgun - SweeperOn hit: knocks down the target for 2.5 s (hits to the head, 35% chance, against: zombies, animals, not against: traders)damage +100 (hits to the head, 35% chance, against: zombies, animals)vs. Double Barrel Shotgun: Damage / Pellet 11.1 – 13.9 → 10.5 – 13.3; Magazine Size 2 → 2 – 2.2
In-game description
25% chance to deal devastating damage and knockback on enemy headshots.

Universal

Rare property (T0–T3)Project Z14 weapons

More mod slots.

Numbers from the server config

  • mod slots: 1–3 → 2–4 (quality 1–6) — only Bone Knife, Knuckle Wraps
  • mod slots: 2–4 → 3–5 (quality 1–6) — only Pistol, Iron Sledgehammer
  • mod slots: 3–4 → 4–6 (quality 1–6) — only .44 Desert Vulture, SMG-5, Lever Action Rifle, Pump Shotgun, Machete, Steel Club, Steel Spear
  • mod slots: 4–4 → 5–6 (quality 1–6) — only M60 Machine Gun, Auto Shotgun
  • Balance: 8 of 14 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (14) and how they differ
  • Rare .44 Desert Vulture - Universalvs. .44 Desert Vulture: Ranged Damage 20 – 25 → 19 – 24; Magazine Size 8.8 → 8.8 – 9.9; Rounds per minute 130 → 146.2 – 165; Effective Range 24 – 36 → 30
  • Rare Auto Shotgun - Universalvs. Auto Shotgun: Damage / Pellet 20.1 – 25.1 → 19.1 – 24.1; Magazine Size 16 → 16 – 18; Rounds per minute 70 → 87.8 – 99
  • Rare Bone Knife - Universalvs. Bone Knife: Power Attack Damage 20.2 – 25.2 → 25.5 – 28.8; Block Damage 4 – 6 → 3.8 – 4.8; Attacks / Minute 120 → 117 – 132
  • Rare Iron Sledgehammer - Universalvs. Iron Sledgehammer: Power Attack Damage 72 – 88 → 83.6 – 93.1; Block Damage 52 – 78 → 49.4 – 62.4; Attacks / Minute 34 → 33.1 – 37.4
  • Rare Knuckle Wraps - Universalvs. Knuckle Wraps: Power Attack Damage 20 – 25 → 25.3 – 28.6; Block Damage 2.2 – 3.3 → 2.1 – 2.6; Attacks / Minute 100 → 97.5 – 110
  • Rare Lever Action Rifle - Universalvs. Lever Action Rifle: Ranged Damage 29 – 36.2 → 27.5 – 34.8; Magazine Size 5 → 8 – 9; Rounds per minute 82 → 80 – 90.2; Effective Range 62.1 – 72.5 → 69
  • Rare M60 Machine Gun - Universalvs. M60 Machine Gun: Ranged Damage 23 – 28.8 → 21.8 – 27.6; Magazine Size 60 → 80 – 90; Rounds per minute 440 → 429 – 484; Effective Range 52.2 – 60.9 → 58
  • Rare Machete - Universalvs. Machete: Power Attack Damage 50 – 62.5 → 62.4 – 70.4; Block Damage 21 – 31.5 → 19.9 – 25.2; Attacks / Minute 65 → 63.4 – 71.5
  • Rare Pipe Machine Gun - Universalmod slots: 1–3 → 2–6 (quality 1–6)vs. Pipe Machine Gun: Ranged Damage -17 – -21.2 → -16.1 – -20.4; Magazine Size 15 → 15 – 16.9; Rounds per minute 335 → 326.6 – 368.5
  • Rare Pistol - Universalvs. Pistol: Ranged Damage 37 – 46.2 → 35.1 – 44.4; Magazine Size 15 → 15 – 16.9; Rounds per minute 180 → 195 – 220; Effective Range 13.6 – 20.4 → 17
  • Rare Pump Shotgun - Universalvs. Pump Shotgun: Damage / Pellet 15.1 – 18.9 → 14.3 – 18.1; Magazine Size 8 → 8 – 9; Rounds per minute 60 → 58.5 – 66
  • Rare SMG-5 - Universalvs. SMG-5: Ranged Damage 50 – 62.5 → 47.5 – 60; Magazine Size 30 → 30 – 33.8; Rounds per minute 480 → 526.5 – 594; Effective Range 24 – 36 → 30
  • Rare Steel Club - Universalvs. Steel Club: Power Attack Damage 80 – 100 → 79 – 89.1; Block Damage 30 – 45 → 28.5 – 36; Attacks / Minute 52 → 50.7 – 57.2
  • Rare Steel Spear - Universalvs. Steel Spear: Power Attack Damage 66 – 82.5 → 74.1 – 83.6; Block Damage 15 – 22.5 → 14.2 – 18; Attacks / Minute 55 → 53.6 – 60.5
In-game description
Increased damage and number of installed modifications.

Unkillable

Rare property (T0–T3)Project Z28 weapons

Higher durability and slower wear.

Numbers from the server config

  • wear per use: 1 → 0.5 — only Double Barrel Shotgun, Auto Shotgun, Iron Fireaxe, Steel Axe, Iron Pickaxe, Steel Pickaxe, Stone Axe, Wrench, Ratchet, Impact Driver, Stone Shovel, Iron Shovel, Steel Shovel, Stun Baton, Machete, Steel Club, Iron Knuckles, Iron Sledgehammer
  • wear per use: 1 → 0.1 — only Pipe Machine Gun, KV-47 Machine Gun, M60 Machine Gun
  • wear per use: 1 → 0.2 — only SMG-5, Lever Action Rifle, Sniper Rifle
  • wear per use: 1 → 0.3 — only Pistol, Chainsaw, Auger
  • Balance: 9 of 28 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (28) and how they differ
  • Rare Auger - Unkillablevs. Auger: Melee Damage 4.2 – 6.3 → 4.2; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 300 → 292.5 – 330; Max Durability 2000 – 5000 → 4000 – 9000
  • Rare Auto Shotgun - Unkillablevs. Auto Shotgun: Damage / Pellet 20.1 – 25.1 → 19.1 – 24.1; Magazine Size 16 → 16 – 18; Rounds per minute 70 → 68.2 – 77; Max Durability 700 – 1100 → 1400 – 2200
  • Rare Chainsaw - Unkillableharvest yield (carcass resources) ×1vs. Chainsaw: Melee Damage 6 – 9 → 6; Block Damage 25 – 43.8 → 23.8 – 30; Attacks / Minute 300 → 292.5 – 330; Max Durability 2000 – 5000 → 4000 – 9000
  • Rare Double Barrel Shotgun - Unkillablehandling: 1.7 → 1vs. Double Barrel Shotgun: Damage / Pellet 11.1 – 13.9 → 10.5 – 13.3; Magazine Size 2 → 2 – 2.2; Max Durability 200 – 400 → 400 – 800
  • Rare Impact Driver - Unkillablevs. Impact Driver: Power Attack Damage 33 – 41.2 → 33; Block Damage 110 – 165 → 104.5 – 132; Attacks / Minute 50 → 48.8 – 55; Max Durability 1450 – 2450 → 2700 – 5000
  • Rare Iron Fire Axe - Unkillablevs. Iron Fireaxe: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 47 – 82.2 → 44.6 – 56.4; Attacks / Minute 65 → 63.4 – 71.5; Max Durability 500 – 1000 → 1000 – 2000
  • Rare Iron Knuckles - Unkillablevs. Iron Knuckles: Power Attack Damage 31 – 38.8 → 30.2 – 34.1; Block Damage 3.5 – 5.2 → 3.3 – 4.2; Attacks / Minute 100 → 97.5 – 110; Max Durability 300 – 700 → 600 – 1200
  • Rare Iron Pickaxe - Unkillablevs. Iron Pickaxe: Power Attack Damage 22.4 – 28 → 22.4; Block Damage 42 – 73.5 → 39.9 – 50.4; Attacks / Minute 65 → 63.4 – 71.5; Max Durability 500 – 1000 → 1000 – 2000
  • Rare Iron Shovel - Unkillablevs. Iron Shovel: Power Attack Damage 33.8 – 41.2 → 33.8; Block Damage 62 – 93 → 58.9 – 74.4; Attacks / Minute 50 → 48.8 – 55; Max Durability 500 – 1000 → 1000 – 2000
  • Rare Iron Sledgehammer - Unkillablevs. Iron Sledgehammer: Power Attack Damage 72 – 88 → 70.4 – 78.4; Block Damage 52 – 78 → 49.4 – 62.4; Attacks / Minute 34 → 33.1 – 37.4; Max Durability 200 – 400 → 400 – 800
  • Rare Iron Spear - Unkillablewear per use: 1 → 0.4vs. Iron Spear: Power Attack Damage 40 – 50 → 39 – 44; Block Damage 8 – 12 → 7.6 – 9.6; Attacks / Minute 55 → 53.6 – 60.5; Max Durability 200 – 400 → 300 – 600
  • Rare AK-47 Machine Gun - UnkillableXP for kills +10%vs. KV-47 Machine Gun: Ranged Damage -7 – -8.8 → -6.6 – -8.4; Magazine Size 30 → 30 – 33.8; Rounds per minute 360 → 351 – 396; Effective Range 36.9 – 43.1 → 41
  • Rare Lever Action Rifle - Unkillablevs. Lever Action Rifle: Ranged Damage 29 – 36.2 → 27.5 – 34.8; Magazine Size 5 → 5 – 5.6; Rounds per minute 82 → 80 – 90.2; Effective Range 62.1 – 72.5 → 69; Max Durability 400 – 700 → 800 – 1400
  • Rare M60 Machine Gun - Unkillablevs. M60 Machine Gun: Ranged Damage 23 – 28.8 → 21.8 – 27.6; Magazine Size 60 → 60 – 67.5; Rounds per minute 440 → 429 – 484; Effective Range 52.2 – 60.9 → 58
  • Rare Machete - Unkillablevs. Machete: Power Attack Damage 50 – 62.5 → 48.8 – 55; Block Damage 21 – 31.5 → 19.9 – 25.2; Attacks / Minute 65 → 63.4 – 71.5; Max Durability 1000 – 2000 → 1600 – 3200
  • Rare Pipe Machine Gun - Unkillablevs. Pipe Machine Gun: Ranged Damage -17 – -21.2 → -16.1 – -20.4; Magazine Size 15 → 15 – 16.9; Rounds per minute 335 → 326.6 – 368.5
  • Rare Pistol - Unkillablevs. Pistol: Ranged Damage 37 – 46.2 → 35.1 – 44.4; Magazine Size 15 → 15 – 16.9; Rounds per minute 180 → 175.5 – 198; Effective Range 13.6 – 20.4 → 17; Max Durability 300 – 400 → 600 – 1000
  • Rare Ratchet - Unkillablevs. Ratchet: Power Attack Damage 33 – 41.2 → 33; Block Damage 70 – 105 → 66.5 – 84; Attacks / Minute 50 → 48.8 – 55; Max Durability 700 – 1450 → 1400 – 2200
  • Rare SMG-5 - Unkillablevs. SMG-5: Ranged Damage 50 – 62.5 → 47.5 – 60; Magazine Size 30 → 30 – 33.8; Rounds per minute 480 → 468 – 528; Effective Range 24 – 36 → 30; Max Durability 500 – 700 → 1000 – 1600
  • Rare Sniper Rifle - Unkillablevs. Sniper Rifle: Ranged Damage 53 – 66.2 → 50.3 – 63.6; Magazine Size 12 → 12 – 13.5; Rounds per minute 140 → 136.5 – 154; Effective Range 72 – 84 → 80; Max Durability 700 – 1100 → 1400 – 2200
  • Rare Steel Axe - Unkillablevs. Steel Axe: Power Attack Damage 65.2 – 79.8 → 65.2; Block Damage 89 – 155.8 → 84.5 – 106.8; Attacks / Minute 55 → 53.6 – 60.5; Max Durability 1000 – 2000 → 2000 – 4000
  • Rare Steel Club - Unkillablevs. Steel Club: Power Attack Damage 80 – 100 → 63.4 – 71.5; Block Damage 30 – 45 → 28.5 – 36; Attacks / Minute 52 → 50.7 – 57.2; Max Durability 500 – 1000 → 800 – 1600
  • Rare Steel Pickaxe - Unkillablevs. Steel Pickaxe: Power Attack Damage 52.2 – 63.8 → 52.2; Block Damage 85 – 148.8 → 80.8 – 102; Attacks / Minute 55 → 53.6 – 60.5; Max Durability 1000 – 2000 → 2000 – 4000
  • Rare Steel Shovel - Unkillablevs. Steel Shovel: Power Attack Damage 56.2 – 68.8 → 56.2; Block Damage 100 – 150 → 95 – 120; Attacks / Minute 50 → 48.8 – 55; Max Durability 1000 – 2000 → 2000 – 4000
  • Rare Stone Axe - Unkillablevs. Stone Axe: Melee Damage 6 – 9 → 6; Block Damage 22 – 38.5 → 20.9 – 26.4; Attacks / Minute 105 → 102.4 – 115.5; Max Durability 250 – 500 → 500 – 1000
  • Rare Stone Shovel - Unkillablevs. Stone Shovel: Power Attack Damage 20.2 – 24.8 → 20.2; Block Damage 38 – 57 → 36.1 – 45.6; Attacks / Minute 50 → 48.8 – 55; Max Durability 250 – 500 → 500 – 1000
  • Rare Stun Baton - Unkillablevs. Stun Baton: Power Attack Damage 40 – 46 → 39 – 44; Block Damage 12 – 15.6 → 11.4 – 14.4; Attacks / Minute 70 – 80.5 → 68.2 – 77; Max Durability 300 – 700 → 600 – 1200
  • Rare Wrench - Unkillablevs. Wrench: Power Attack Damage 33 – 41.2 → 33; Block Damage 39 – 58.5 → 37 – 46.8; Attacks / Minute 50 → 48.8 – 55; Max Durability 200 – 700 → 400 – 1200
In-game description
Significantly increased durability and reduced consumption during use.

Vampire

Rare property (T0–T3)Project Z12 weapons

Kills give you back a little health, on some weapons stamina too.

Numbers from the server config

  • On kill: +8 health — only Compound Bow, Compound Crossbow, Baseball Bat
  • On kill: +10 stamina — only Bone Knife, Stone Spear
  • On kill: +5 health — only .44 Desert Vulture, Bone Knife, Stone Spear
  • On kill: +4 health — only Iron Crossbow, Wooden Bow
  • Balance: 2 of 12 weapons use the firearm balance (lower hit damage and headshot bonus). The numbers are listed with each weapon.
Weapons (12) and how they differ
  • Rare .44 Desert Vulture - Vampirevs. .44 Desert Vulture: Ranged Damage 20 – 25 → 19 – 24; Magazine Size 8.8 → 8.8 – 9.9; Rounds per minute 130 → 126.8 – 143; Effective Range 24 – 36 → 30
  • Rare Baseball Bat - VampireOn kill: +16 staminavs. Baseball Bat: Power Attack Damage 56 – 70 → 39 – 44; Block Damage 18 – 27 → 17.1 – 21.6; Attacks / Minute 52 → 50.7 – 57.2
  • Rare Bone Knife - Vampirevs. Bone Knife: Power Attack Damage 20.2 – 25.2 → 19.7 – 22.2; Block Damage 4 – 6 → 3.8 – 4.8; Attacks / Minute 120 → 117 – 132
  • Rare Compound Bow - Vampirevs. Compound Bow: Ranged Damage 64 – 86.4 → 60.8 – 76.8; Effective Range 30.6 – 36.7 → 32.3 – 40.8
  • Rare Compound Crossbow - Vampirevs. Compound Crossbow: Ranged Damage 75 – 105 → 71.2 – 90; Effective Range 36 – 43.2 → 38 – 48
  • Rare Iron Crossbow - Vampirevs. Iron Crossbow: Ranged Damage 50 – 70 → 47.5 – 60; Effective Range 25.2 – 30.2 → 26.6 – 33.6
  • Rare Lever Action Rifle - VampireOn kill: +3 healthvs. Lever Action Rifle: Ranged Damage 29 – 36.2 → 27.5 – 34.8; Magazine Size 5 → 5 – 5.6; Rounds per minute 82 → 80 – 90.2; Effective Range 62.1 – 72.5 → 69
  • Rare Pipe Baton - VampireOn hit: +1 health (against: zombies, animals)On power attack: +2 health (against: zombies, animals)vs. Pipe Baton: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 12 – 18 → 11.4 – 14.4; Attacks / Minute 60 → 58.5 – 66
  • Rare Primitive Bow - VampireOn kill: +2 healthvs. Primitive Bow: Ranged Damage 30 – 40.5 → 28.5 – 36; Effective Range 20 → 19 – 24
  • Rare Steel Sledgehammer - VampireOn kill: +20 staminaOn kill: +10 healthvs. Steel Sledgehammer: Power Attack Damage 123.8 – 151.2 → 121 – 134.8; Block Damage 85 – 127.5 → 80.8 – 102; Attacks / Minute 34 → 33.1 – 37.4
  • Rare Stone Spear - Vampirevs. Stone Spear: Power Attack Damage 24 – 30 → 23.4 – 26.4; Block Damage 5 – 7.5 → 4.8 – 6; Attacks / Minute 55 → 53.6 – 60.5
  • Rare Wooden Bow - Vampirevs. Wooden Bow: Ranged Damage 44 – 59.4 → 41.8 – 52.8; Effective Range 22.5 – 27 → 23.8 – 30
In-game description
When you kill an enemy, you restore 8 health and 16 stamina.

Legendary weapon families

Every legendary weapon belongs to a family based on its unique T5 weapon. The family sets the base (ammo, special ability, armor set synergy) and the property adds its own. The numbers come from the shared base of all legendaries in the family.

Auger Reactor

Tools · 3 legendaries · base Auger Reactor

A reactor auger: needs no gasoline and recharges with reactor batteries.

In-game description

Unique reactor auger model. All main stats have been improved further. Does not consume gasoline: the durability of the tool is its charge, restored with reactor batteries. The reactor auger charging station accepts only the standard model.

Recharge with reactor batteries

Axe Barbarian

Melee weapons · 11 legendaries · base Axe Barbarian

An axe that makes enemies bleed. Attacks faster with the Sonny set.

Works with the set: Sonny

Numbers from the config (3)
  • attacks per minute +50% (with the full Sonny set)
  • On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (30% chance)
  • On power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (75% chance)
In-game description

Experience gained from killing enemies has been increased by 75%. A large concentration of zombies is a boon. Don't forget to bring some tissues; it'll be wet. Although, it's not guaranteed they'll help.

When equipped with a full set of «Sonny» armor, attack speed increases by 50%. Killing 20 enemies with this weapon grants an ally the Street Reputation bonus effect for 3 minutes.

Machine Gun Bulldog

Ranged weapons · 11 legendaries · base Machine Gun Bulldog

A .44 Magnum machine gun. Every hit causes bleeding.

Ammo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo

Numbers from the config (1)
  • On hit: applies bleeding (6 s; 26 health lost per second; damage resistance −20%; run speed −50%) to the target

Spear Combistick

Melee weapons · 10 legendaries · base Spear Combistick

A spear with a power attack technique that knocks the enemy down. Works with the Predator set.

Works with the set: Predator

Numbers from the config (8)
  • attacks per minute +50% (with the full Predator set)
  • penetration (targets) 1 (power attack)
  • stamina cost per hit −25% (with the full Predator set)
  • On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (90% chance)
  • On power attack: applies Predator: marked target (6 s) to you (10 s cooldown, weapon ability ready)
  • On power attack: applies crippled (300 s) to the target (20/40/60/80/100% chance, Spear Master 1/2/3/4/5)
  • On power attack: applies double knockdown (6 s) to the target (10 s cooldown, weapon ability ready, not against: small bosses, minibosses, bosses)
  • On power attack: applies knockdown (6 s) to the target (10 s cooldown, weapon ability ready, against: small bosses, minibosses, bosses)
In-game description

Experience gained from killing enemies is increased by 75%. His special combat tactic allows him to neutralize even strong opponents: if an enemy withstands a power attack, they will be knocked to the ground, and if they try to get up (if the target is not a boss), they will receive a second blow.

When equipped with a full set of «Predator» armor, attack speed increases by 50%, and stamina consumption for strikes is reduced by 25%. Also, when you perform a power attack, any damage you deal to the target is increased by 200% for 6 seconds.

Sledgehammer Destructor

Melee weapons · 11 legendaries · base Sledgehammer Destructor

A sledgehammer: power attacks throw back nearby enemies and lower their defense. Attacks faster with the Sonny set.

Works with the set: Sonny

Numbers from the config (4)
  • attacks per minute +50% (with the full Sonny set)
  • On power attack: applies broken defense (5 s; damage resistance −50%) to the target (12 s cooldown, weapon ability ready, not against: traders, players)
  • On power attack: knocks down creatures within 1.5 m of the target for 2.6 s (12 s cooldown, weapon ability ready, not against: traders, players)
  • On power attack: knocks down the target for 4 s (12 s cooldown, weapon ability ready, not against: traders, players)
In-game description

Experience gained from killing enemies increased by 75%. There's no such thing as impenetrable armor—you just need a bigger weapon. This monster's powerful swings are impossible to defend against.

Special Properties: Power attacks knock back all enemies within a radius and reduce their defense by 50% for 5 seconds. This ability has a 12 second cooldown.

When equipped with a full set of «Sonny» armor, attack speed increases by 50%. Killing 20 enemies with this weapon grants an ally the Street Reputation bonus effect for 3 minutes.

Auto Shotgun Eraser

Ranged weapons · 11 legendaries · base Auto Shotgun Eraser

An automatic shotgun. Hits have a chance to knock the enemy down.

Ammo: Shotgun Shell (Ammo), Shotgun AP Slug (Ammo), Shotgun Breaching Slug (Ammo), Shotgun (Depleted Uranium) ammo

Numbers from the config (1)
  • On hit: applies knockdown (4 s) to the target (5 s cooldown per target, 30% chance)

Stun Baton Flugen

Melee weapons · 10 legendaries · base Stun Baton «Flugen»

An electric baton: hits charge it and a charged baton releases a shock. Rarely deals enormous damage, more often with the Rescuer set.

Works with the set: Rescuer

Numbers from the config (13)
  • damage +2500 (5% chance, against: zombies, animals)
  • damage +5000 (with the full Rescuer set, 10% chance, against: zombies, animals)
  • On kill: +25 health (with the full Rescuer set, 25% chance)
  • On hit: applies electric shock (duration by perk) to zombies and animals within 1.1 m of the target (you have Nerd Tats)
  • On hit: applies electric shock (duration by perk) to the target
  • On hit: knocks down zombies and animals within 1.1 m of the target for 2.5 s (weapon ability ready, not against: traders, bosses, minibosses)
  • On hit: knocks down zombies and animals within 1.1 m of the target for a perk-based time (you have Nerd Tats, weapon ability ready, not against: traders, bosses, minibosses)
  • On hit: knocks down the target for a perk-based time (weapon ability ready, not against: traders, bosses, minibosses)
  • On power attack: applies electric shock (duration by perk) to zombies and animals within 1.3 m of the target (you have Nerd Tats)
  • On power attack: applies electric shock (duration by perk) to the target
  • On power attack: knocks down zombies and animals within 1.3 m of the target for 2.5 s (weapon ability ready, not against: traders, bosses, minibosses)
  • On power attack: knocks down zombies and animals within 1.3 m of the target for a perk-based time (you have Nerd Tats, weapon ability ready, not against: traders, bosses, minibosses)
  • On power attack: knocks down the target for a perk-based time (weapon ability ready, not against: traders, bosses, minibosses)
In-game description

Experience gained from killing enemies has been increased by 75%. No one knows anymore who assembled such a mechanism, but many came to call it Flugegeheimen. Its creator clearly had imagination; sanity is another matter.

When equipped with a full set of Rescuer armor, the chance of dealing instant damage increases to 10% and the damage itself to 5000, and also adds a 25% chance to restore 25 health when killing an enemy.

Sniper Rifle Gaus

Ranged weapons · 12 legendaries · base Sniper Rifle Gaus

A sniper rifle with a high chance to knock the target down and a sneak attack bonus.

Ammo: 7.62mm Ammo, HiPower 7.62mm Ammo, AP 7.62mm Ammo, 7.62 mm ((Depleted Uranium)) ammo

Numbers from the config (3)
  • sneak attack damage multiplier +2 (crouching, target unaware of you)
  • damage +150% (crouching, target unaware of you)
  • On hit: applies knockdown (4 s) to the target (5 s cooldown per target, 75% chance)
In-game description

Unique Gaus model. Allows you to fire regular, reinforced, armor-piercing and depleted uranium 7.62 mm ammunition. The most powerful weapon in terms of damage per shot. The enemy will literally not be able to resist this. Eliminating targets with a large HP reserve will not be a problem.

Pistol Hellgun

Ranged weapons · 11 legendaries · base Pistol Hellgun

Midgard's .44 Magnum pistol: bleeding and a rare crushing hit that throws the target back.

Ammo: HiPower .44 Magnum Ammo, AP .44 Magnum Ammo, .44 Magnum ((Depleted Uranium)) ammo

Numbers from the config (5)
  • damage +300 (8% chance, against: zombies, animals)
  • damage +600 (4% chance, against: bosses)
  • On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target
  • On hit: knocks down the target for 2.5 s (4% chance, against: bosses)
  • On hit: knocks down the target for 2.5 s (8% chance, against: zombies, animals)
In-game description

Unique Hellgun model. Allows you to fire reinforced, armor-piercing and depleted uranium .44 Magnum ammunition. Significantly improved primary stats. Immense stopping power: a chance to knock enemies off their feet with heavy bonus damage, and every hit makes the enemy bleed. Straight from hell, now with a name.

Impact Driver Reactor

Tools · 3 legendaries · base Impact Driver Reactor

A reactor impact driver: needs no gasoline and recharges with reactor batteries.

In-game description

Unique reactor Impact Driver model. Experience gained from disassembling has been increased by 30%. All main stats have been improved further. Does not consume gasoline: the durability of the tool is its charge, restored with reactor batteries. The reactor charging station accepts only the standard model.

Recharge with reactor batteries

Machete Indiana

Melee weapons · 10 legendaries · base Machete Indiana

A machete: bleeding, electric shock and a sneak attack bonus. Stronger with the Plunderer set.

Works with the set: Plunderer

Numbers from the config (6)
  • sneak attack damage multiplier +4 (crouching, target unaware of you)
  • damage +400% (crouching, target unaware of you)
  • On hit: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (25% chance)
  • On hit: applies electric shock (3 s) to the target (15% chance)
  • On power attack: applies bleeding (5 s; 80 health lost per second; run speed −50%) to the target (50% chance)
  • On power attack: applies electric shock (3 s) to the target (25% chance)
In-game description

Experience gained from killing enemies has been increased by 75%. Cut, cut, cut...

When equipped with a full set of Plunderer armor, the maximum number of stacks from the Anger Accumulation ability has been increased to 10. Also, when inflicting Terrible Wounds on enemies, the bleeding damage stacks up to 5 times for each hit the target receives.

Crossbow Mantis

Ranged weapons · 11 legendaries · base Crossbow Mantis

Midgard's crossbow: a big sneak attack bonus and more XP for headshots.

Ammo: Iron Crossbow Bolt (Ammo), Steel Crossbow Bolt (Ammo), Flaming Crossbow Bolt (Ammo), Exploding Crossbow Bolts

Numbers from the config (3)
  • sneak attack damage multiplier +3 (crouching, target unaware of you)
  • damage +300% (crouching, target unaware of you)
  • XP for kills +75% (hits to the head)
In-game description

Unique Mantis model. Allows you to fire iron, steel armor-piercing, flaming and exploding crossbow bolts. All main stats have been improved further. Silent, precise and deadly against sleeping enemies.

Knuckles Maus Claws

Melee weapons · 10 legendaries · base Knuckles Maus Claws

Knuckles with the Furious Dash ability. Stronger with the Maus set.

Works with the set: Maus

Numbers from the config (2)
  • When equipped: applies Furious Dash available to you
  • On hit: applies bleeding (6 s; 26 health lost per second; damage resistance −20%; run speed −50%) to the target (50% chance)
In-game description

Experience gained from killing enemies has been increased by 75%.

When you start running, the active ability «Furious Dash» is activated. While the ability is active, running speed is increased by 75%, damage is increased by 25%, damage to bosses by 100%, attack speed is increased by 10%, but stamina consumption is increased by 30%.

When equipped with a full set of Maus armor, all bonuses of the «Furious Dash» ability are doubled and the ability's cooldown is halved. Also, enhanced attacks during the dash are guaranteed to knock down any opponents.

SMG-5 Zinger

Ranged weapons · 11 legendaries · base SMG-5 Zinger

A 9 mm submachine gun. Every hit causes bleeding.

Ammo: HiPower 9mm Ammo, AP 9mm Ammo, 9 mm (Depleted Uranium) ammo

Numbers from the config (1)
  • On hit: applies bleeding (6 s; 26 health lost per second; damage resistance −20%; run speed −50%) to the target

Armor set bonuses

Einherjar – Valhalla

Midgard's first legendary armor. With the full set, when your health drops low, Valhalla briefly protects you from direct hits and heals you. Then it takes a long time to recharge. More on the Einherjar armor page.

Numbers from the server config

  • 2–3 Einherjar pieces: stamina regeneration +10%
  • All 4 pieces: stamina regeneration +10% and Valhalla
  • Triggers when your health drops below 15% of max
  • For 3 s no direct hit can hurt you; your health is refilled to 25% of max
  • Cooldown 10 min, it keeps running after death

Valhalla's limits: a single hit that takes you from more than 15% health straight to zero still kills you; in XML the game cannot tell in advance how much damage is coming. Bleeding, burning and infection keep running during the protection.

The experimental armor sets from Project Z have their own set bonuses (you will see the description in game on the set's buff). Some legendary weapons work with them:

Known limits

  • Firearm balance (Midgard Balance): legendary and rare firearms deal less damage on hit (sniper rifles are reduced less) and get a smaller headshot bonus. This affects the firearms of 25 properties; the exact numbers are listed with each weapon. Bows, crossbows and melee weapons do not change.
  • URANUS: the bonus against elites and bosses works on 4 of 5 weapons; on 2 of them it was switched on by the Project Z fixes. Sniper Rifle Gaus - URANUS does not have it in the Project Z data. Details
  • Extra Crisis: Spear Combistick - Guardian, Spear Combistick - Masterpiece, Spear Combistick - Surgeon mistakenly also applied the Crisis bonus. The Project Z fixes removed it.
  • Valhalla will not save you from a single hit that takes you from more than 15% health to zero, and it does not stop bleeding, burning or infection. Details
  • The in-game description comes from the Project Z and Midgard data and sometimes differs from the numbers (a different chance, for example). The numbers from the config are what counts.

Data: 46 properties, 14 legendary families. They are generated by build_data.py from the effective server config, just like the item catalog.