Einherjar armor
Version 1.0.1 · on the server since 22 October 2026
Midgard’s first legendary armor. The four Einherjar pieces are an upgrade of the heavy Maus armor from Project Z: the same look, slightly better stats and the Valhalla set bonus. The mod is purely server-side; you don’t install anything.
Pieces and schematics
Section titled “Pieces and schematics”| Piece | Schematic | Where to get the schematic |
|---|---|---|
| Einherjar Helmet | Einherjar Helmet Schematic | only as the reward for finishing the Twilight of the Gods story |
| Einherjar Chest | Einherjar Chest Schematic | Radio Station for 20 Resource Kit Support, from Master Armor 50 |
| Einherjar Hands | Einherjar Hands Schematic | Radio Station for 20 Resource Kit Support, from Master Armor 50 |
| Einherjar Legs | Einherjar Legs Schematic | Radio Station for 20 Resource Kit Support, from Master Armor 50 |
Reading a schematic teaches you the recipe for that piece. The schematic is an item, so you can also buy one for a teammate. The full set, and with it Valhalla, requires a finished Twilight of the Gods story.
Crafting (each piece)
Section titled “Crafting (each piece)”| Station | Improved Workbench, Improved Tools |
| Materials | the matching Maus piece, 15 unique parts, Experimental alloys 5 (+5 to 25 depending on quality), Legendary Parts 0 (+1 to 5 depending on quality) |
| Crafting time | 1,200 s |
| Quality | as with Maus: Q1, Q2–Q6 from Master Armor 30/35/40/45/50 |
| Repair | Legendary repair kit |
The full set costs 60 unique parts, the same as two legendary weapons.
Compared with Maus armor
Section titled “Compared with Maus armor”- armor ×1.04, durability ×4/3;
- one more mod slot at Q1–Q5 (Q6 stays at 6);
- all bonuses of the individual Maus pieces ×1.2;
- the heavy armor penalties (movement, stamina while moving, noise) don’t change.
| Quality | Maus set armor | Einherjar set armor | Damage taken, Maus | Damage taken, Einherjar |
|---|---|---|---|---|
| Q1 | 72.0 | 74.9 | 28.0% | 25.1% |
| Q2 | 74.4 | 77.4 | 25.6% | 22.6% |
| Q3 | 76.8 | 79.9 | 23.2% | 20.1% |
| Q4 | 79.2 | 82.3 | 20.8% | 17.7% |
| Q5 | 81.6 | 84.8 | 18.4% | 15.2% |
| Q6 | 84.0 | 87.3 | 16.0% | 12.7% |
These are base values without mods, perks and the attacker’s armor penetration.
Einherjar also counts as Maus armor. The Maus set bonus (melee damage, Chain Lightning, shock resistance, the Defender aura, radiation protection) stays active, and mixed Maus/Einherjar sets work. The same mod restrictions as for Maus apply too (for example, no armor plates).
Set bonuses
Section titled “Set bonuses”- Two or three Einherjar pieces: 10% faster stamina regeneration.
- All four – Valhalla: the same stamina regeneration, plus Valhalla. When your health drops below 15%, no direct hit can hurt you for 3 s and you heal to 25% of your maximum health. Then a 10-minute cooldown starts, shown as an icon with a countdown. The cooldown only runs while you’re online, and it carries over through death or swapping armor.
Valhalla’s limit: a single hit that takes you from more than 15% health straight to zero still kills you. The game can’t read in XML how much damage is incoming. Bleeding, burning and infection keep going during those 3 s.
Fair scrapping
Section titled “Fair scrapping”Scrapping an Einherjar piece gives 5 unique parts, a third of its cost. Maus pieces don’t change.
New items (8):