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Midgard Stories

Version 1.1.0 · on the server since 22 October 2026 (first version since 13 October 2026, reward display fix on 16 October 2026)

Twenty-four quests in English: five stories and eight standalone contracts. They guide you through the stations and recipes of Project Z, from farming to reactors and bosses. Version 1.1.0 adds the endgame story Twilight of the Gods (chapters 21–24).

The quests appear in your journal on their own once you meet the conditions: an unlocked recipe or station, the previous chapter, and for bosses the Zombie Expert skill. Every quest is personal and one-time; it isn’t shared and doesn’t advance your trader tier. You can turn them in at any trader. A cancelled quest isn’t given out again.

Crafting and placing only count while the chapter is active. Items you deliver must be in your backpack or toolbelt, not in a chest. Only the required amount is taken when you turn the quest in.

# Quest Task Reward
1 Seeds for Tomorrow — A Fresh Start Craft 10 corn seedlings and 10 potato seedlings at the Farmer Station. 60× Fertilizer, 2× Master Farmer
2 Seeds for Tomorrow — Better Roots Craft and plant 4 Selection corn seeds and 4 Selection potato seeds. 120× Fertilizer, 3× Master Farmer
3 Seeds for Tomorrow — Dinner for the Watch Cook 5 Small Lunch Strongman and 5 Small Lunch Dexterous and deliver them. 20× Spices, 3× Kitchen Master
4 The Last Workshop — Nothing Is Scrap Recycle 5 small electrical and 5 small mechanical bundles. 2× Workstations Master, 50× Mechanical Parts
5 The Last Workshop — The Second Shift Craft an Improved Workbench, an Improved Forge and 5 Improved Repair Kits. Improved Bellows, 3× Workstations Master
6 The Last Workshop — The Mine That Never Sleeps Craft an Iron Autominer and its Spare Parts. Autominer Resource Packer
7 Beyond the Static — Is Anyone There? Craft a Radio Station and 5 Resource Kits Support. 3× Experimental Alloys, 2× Workstations Master
8 Beyond the Static — Three Seats Out Craft the Full Gear Reconnaissance and complete the Reconnaissance expedition. 5× Rare Medicines, 2,000 Dukes
9 Beyond the Static — The First Shipment Deliver 5 each of Ultra Light, Ultra Strength and Experimental Alloys. 10× Rare Medicines, 3× Master Chemist
10 The Doctor’s Letters — An Empty Cabinet Deliver 10 Rare Medicines and 20 First Aid Bandages. 5× Rescuer First Aid Kit, 2× Master Chemist
11 The Doctor’s Letters — What They Have Become After learning the Improved Surgical Blade, deliver 300 Zombie Mutation Samples. 5× Rare Medicines, 3× Master Chemist
12 The Doctor’s Letters — A Cure Worth Keeping Craft 5 Resuscitation First Aid Kits and 5 Antidotes, deliver 3 of each. 2× Irradiated Shell stimulant, 3× Master Chemist
13 Roots Without Soil Craft 2 hydroponic corn bundles and 2 hydroponic potato bundles. 150× Fertilizer, 3× Master Farmer
14 No More Blackouts Craft a Reactor Power Bank, a Portable Reactor and its charging station. 10× Experimental Alloys, 3× Master Electrician
15 Notes from the Old World Deliver 60 Magazine Notes. Choose 4 Master magazines (Farmer, Chemist, Kitchen or Workstations)
16 More Than Ordinary Show a sealed Scavenger Wrench, Scavenger Ratchet or Metalist Auger bundle from the Upgrade Station (you keep it). 5× Unique parts, 3× Improved Repair Kit
17 Plasma Protocol Kill 50 zombies with a Project Z Plasma Baton (Flugen and the legendary variants count too). 6× Improved Repair Kit, 2,000 Dukes
18 Built to Kill Mutants Kill 20 elite zombies and deliver 200 Mutation Samples. Choose 200 DU rounds: 9 mm, .44, 7.62 mm or shotgun slugs
19 The Thing in the Pines With Zombie Expert 3+, complete the Devourer hunt from the Radio Station. 10× Unique parts, 2× Legendary Repair Kit
20 What Sleeps Beneath the Snow With Zombie Expert 5, complete the Ancient Yeti hunt from the Radio Station. 20× Unique parts and a choice of 300 DU rounds

The stories go in the order 1→2→3, 4→5→6, 7→8→9, 10→11→12 and 20→21→22→23→24. The rest are standalone contracts. Teammates can help you with the bosses, but only the player who owns the hunt gets the progress.

This endgame story follows on from chapter 20 and gives 40 unique parts in total. Once you’ve finished chapter 20, chapter 21 appears in your journal on its own. What each chapter has in store, you’ll only find out in the journal.

# Chapter Reward
21 Twilight of the Gods — The Horn Sounds 3× Unique parts, 2× Legendary Repair Kit
22 Twilight of the Gods — The Last Muster 2× Unique parts, 3× Irradiated Shell stimulant
23 Twilight of the Gods — The Wolf Breaks Its Chains 5× Unique parts, 3× Legendary Repair Kit
24 Twilight of the Gods — Twilight of the Gods 30× Unique parts, Einherjar Helmet Schematic

The helmet schematic is the only way to get the full Einherjar armor and its Valhalla set bonus.

Version 1.1.0 also fixes the task text of chapter 18 (it used to say “Kill Kill elite zombies”). The task itself hasn’t changed.

Some items need a technical tag so the quests can recognize a delivery or a weapon. The items’ stats don’t change.

New items (1):

Changed items (20)