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Tier 7 missions

Version 1.3.0 · on the server since 23 October 2026 (1.2.1 since 22 October 2026, 18:00; 1.2.0 since 22 October 2026, 16:53; first version and 1.1.0 since 17 October 2026)

The traders Rekt, Jen, Bob, Hugh and Joel offer a new hardest mission, Tier 7 – Elite Infestation.

Location existing T4 buildings that support infestation
Number of sleepers 4.5× (a regular T4 mission 1×, a T5 infestation on T4 1.5×)
Gamestage modifier 2.0 and a +250 bonus
Base reward 37,500 XP and 7,500 Dukes (before the server’s XP multiplier)
Rewards to choose from the same as tier 6, including trader perks
Unique parts a 50% chance of 1 unique part for every completed mission (since version 1.3.0)
Unlock 210 mission points (21 × the number of missions per tier, which is 10 on the server)

Mission tiers aren’t unlocked by your character level but by the missions you complete for traders. The mission has the same phases as other infestations: rally, clear, stay in the area, unlock, return and turn in.

New in 1.3.0: a 50% chance of 1 unique part

Section titled “New in 1.3.0: a 50% chance of 1 unique part”

When you turn in a Tier 7 mission, the server rolls the dice once. With a 50% chance you get 1 unique part on top of the other rewards. The message above your toolbelt tells you whether you got one (“you found 1 unique part!”) or not (“no unique part this time”). You never get an empty bundle. XP, Dukes, the reward choice, the 3 Legendary Parts, the tasks and the difficulty stay the same.

In a group, each party member rolls separately, so one of you may get a part and another may not. You won’t see the part in the mission’s reward list; the offer text describes the chance.

Missions you started earlier pay out what they promised when you accepted them: a guaranteed part (1, or up to 3 for missions started in version 1.2.0) and no dice roll.

  • 1.2.1 (22 October 2026, 18:00): 1 guaranteed unique part per mission instead of 3.
  • 1.2.0 (22 October 2026, 16:53): 3 guaranteed unique parts for every completed mission. The reward is added as the last one, so missions started in version 1.1.0 kept their saved rewards.

T4 buildings are smaller than T5 ones, so the first version of T7 could be easier than a T6 infestation in a large building. Version 1.1.0 raised the sleeper density by 80% (a target of 81 instead of 45) and the gamestage. The rewards didn’t change.

The 4.5× is a target before the game’s own limits. The actual number depends on the size of the building and the global enemy limit. A higher gamestage doesn’t guarantee that every enemy will be radiated or stronger. There are 158 suitable T4 locations in 61 building types on the map, so they may repeat sooner than in other tiers.