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Machete Indiana - Guardian

Machete Indiana - Guardian

Melee weaponsQuality 1–6Project ZChanged on Midgard

Experience gained from killing enemies has been increased by 75%.
Cut, cut, cut...

Guardian - If your health is below 200, killing an enemy will restore 50 health; if below 100, it will restore 100 health. Cooldown: 12 seconds.

When equipped with a full set of Plunderer armor, the maximum number of stacks from the Anger Accumulation ability has been increased to 10. Also, when inflicting Terrible Wounds on enemies, the bleeding damage stacks up to 5 times for each hit the target receives.

Repair requires repair kit (legendary).

Internal name: IndianaLegGuardian

Property: Guardian

Legendary propertyProject Z

When you are in trouble, kills heal you. The lower your health, the more you get back; then a short cooldown runs.

Numbers from the server config

  • On kill: +100 health (12 s cooldown, health at most 100)
  • On kill: +50 health (12 s cooldown, health above 100, health at most 200)
Compared with the family's standard legendaryBeforeThis weapon
Power Attack Damage308 – 331.1334.4 – 360.8
Attacks / Minute115 – 121.9125 – 132.5

Stats

Power Attack Damage334.4 – 360.8
Sneak Damage+400%
Block Damage30 – 39
Attacks / Minute125 – 132.5
Max Durability1600 – 3200

A range "a – b" is the value at quality 1 and 6. Perks, mods and buffs are not included.

Changed on Midgard

The change comes from Legendary weapons. Compared with Project Z without the Midgard mods:

Technical changes (1)
Weight114

Used in crafting

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