Machete Indiana - Guardian
Machete Indiana - Guardian
Melee weaponsQuality 1–6Project ZChanged on Midgard
Experience gained from killing enemies has been increased by 75%.
Cut, cut, cut...
Guardian - If your health is below 200, killing an enemy will restore 50 health; if below 100, it will restore 100 health. Cooldown: 12 seconds.
When equipped with a full set of Plunderer armor, the maximum number of stacks from the Anger Accumulation ability has been increased to 10. Also, when inflicting Terrible Wounds on enemies, the bleeding damage stacks up to 5 times for each hit the target receives.
Repair requires repair kit (legendary).
Internal name: IndianaLegGuardian
Property: Guardian
Legendary propertyProject Z
When you are in trouble, kills heal you. The lower your health, the more you get back; then a short cooldown runs.
Numbers from the server config
- On kill: +100 health (12 s cooldown, health at most 100)
- On kill: +50 health (12 s cooldown, health above 100, health at most 200)
| Compared with the family's standard legendary | Before | This weapon |
|---|---|---|
| Power Attack Damage | 308 – 331.1 | 334.4 – 360.8 |
| Attacks / Minute | 115 – 121.9 | 125 – 132.5 |
All weapons with the Guardian property and how it works →
Stats
| Power Attack Damage | 334.4 – 360.8 |
|---|---|
| Sneak Damage | +400% |
| Block Damage | 30 – 39 |
| Attacks / Minute | 125 – 132.5 |
| Max Durability | 1600 – 3200 |
A range "a – b" is the value at quality 1 and 6. Perks, mods and buffs are not included.
- Repaired with:
Legendary repair kit - Base trader price: 50,000
Changed on Midgard
The change comes from Legendary weapons. Compared with Project Z without the Midgard mods:
Technical changes (1)
| Weight | 1 | 14 |